You notice some higher armor enemies where you cant deal damage to them even if they are not blocking? AP increases the chance you inflict the damage by "piercing" though the armor.
Are there any plans of adding a batch sell sort of thing as previously requested by a couple people? ie you can mark equipment as "favorite" or star it or something, then have a "sell the rest" button. $5 gets you ~100 weapons if you continue to resell the ones you don't want, and they get a bit tedious to sort through manually.
I don't think it's %chance. AP can easily exceed 100... I've heard it can be treated as linear damage provided the enemies have armor. ie final damage = damage - (enemy armor - ap), where enemy armor - ap cannot be lower than 0.
No, it is percentage. The Armor Piercing algorithm has always been that way in all other Foursaken Titles. The only reason it exceeds 100% is because there's not a 'cap' to it.
I see, thanks! One more questions, because of the way weapons are classified, is it safe to assume the following: 20 damage > 20 melee damage > 20 sword damage > 20 2-hand sword damage That is, you lose nothing going from a 20 extra melee damage rune to a 20 2-hand sword damage rune?
Yeah you lose 20 damage unless you're wielding a 2 handed sword. Damage runes are probably the best paired with a melee+ or range+ DMG modifier as well.
@FoursakenMedia Not sure what spears are counted as . i see that you have a update coming ! just wanted to say the game is awesome been playing it for hours and hours and i love it . Im having some performance issues while playing on my iPhone 5S ( which i figured could handle the game fine) the game usually gives me issues only with siege or defend outpost missions it plays perfectly but everytime i get close to the enemies base or keep the game shutters severely also I'm not sure if its when i have a lot of enemies vs units on the stage since we can sometimes summon 100 units during a siege the shuttering makes the game extremely choppy and laggy. It usually causes my game to freeze completely and crash. Also i have had random crashes while playing the game or simply uploading the app ! Hope this feedback can be considered not sure if anyone else is having the choppy siege/ defend outpost issues like i am.
Can anyone tell me how to use multiple heroes in one battle, say, if your first one dies, how do you use your second one me continue the battle? Or does that just not happen?
Not sure what that means. If you cast a skill that lasts for 35 seconds, does that mean your mana won't regenerate for 35 seconds?
Yes. I believe Mana Channel should still work though, since that is not regeneration, as it's just regular generation
First impression: That's not good - it forces you to cross-class. Just speaking for the Paladin at the moment though. He has 30+ seconds abilities, which is too long without any mana regeneration. A typical battle only lasts a few minutes.
any suggestions how to beat wave 30? those giant monsters i think they are called siege trolls or something are sooooo hard to kill :O
Pathfinders. Use as many as possible. Then get elven snipers/ archers/ mages/ Knights to take them out. if you're a grandmaster heightened senses is very useful.
I've gotten two legendaries and they're terrible I've even come across their skins on other weapons. One would hope that legendaries are legendary.