Right! I had to force myself to get off Witcher 3 to get some sleep before work today! But I do love H&C 2 on my 6 plus.
Just finished campaign. Overall I really like the game. A few thoughts on improvements/balance: 1. Engineer's Fortify ability is probably too strong. At level 4+ its cooldown is shorter than its duration, and at level 5 you've got enough extra time to regenerate mana to do some other stuff as well. Most of the defensive levels can be finished by Fortify, letting enemies gather outside your walls, popping out and tossing a keg at them, and ducking back in. A few points in Tinker, or a repairman of either race, will heal the damage your walls take in the second between activations. You basically cannot lose once you have this. Auto-turret, on the other hand, is pretty weaksauce for a top tier ability. 2. There's likely a memory leak somewhere, as the game invariably crashes if a match goes too long. Which, in turn, sort of invalidates Endless mode, as the point is to go long and I've never died before crashing. Ipad Air 2, 8.2. 3. Respeccing seems punitively expensive compared to other options for your characters. Certainly there is incentive to make multiple heroes, but for now respeccing is harshly overpriced. It also goes against the grain of MMOs and the like making respecs cheaper and cheaper. Also, whenever you rebalance abilities with patches it would be nice if there was a free respec. 4. Random treasure is too random given the number of special abilities based on specific item types. I've won the game, kept most of the item+ territories, and never seen an anvil. I forged a gun early for my engineer and have never seen another. RNG has its place, but not with core concepts like this. Perhaps you could auto-provide an uncommon version of the appropriate item whenever an ability that is item dependent is unlocked? Or, ideally, provide a little more control over the output, perhaps by unlocking a "forge item" option for crystal whenever you unlock a skill requiring a specific item. 5. Is there any reason that we have to go collect treasure manually when it appears in our outposts? As a player, it feels like it's just wasting my time wandering around when in reality you'd just send out a few groups of Footmen and have done. Even if there was an upgrade to the Crystal Heart that allowed auto treasure retrieval that would be something. 6. Being able to see how much an ability costs and how many levels it is upgradeable before you invest points in it would cut down on frustration. I respecced out of Engineer into Runesmith with hopes of trying out Inscribed Rune to see how it works and was not pleased to discover IR was a 5 point ability. Given that I could have bought several higher level wall upgrades or spammed about 12 random weapons for the price of the respec, I was a bit perturbed.
3. A few posts or pages before they said the upcoming update will cap respec cost at 30 and also no cost for the first few levels or so. 6. I strongly 2nd that request. We need to see what's happening in the skill tree.
I noticed that when you load the game into memory and then play a battle for the first time that skill animations (or whatever is happening behind the scenes) aren't loaded into memory until you use them. That causes lag on my iPad 4 and probably also other devices. Only for the first use of a skill though, but for certain skills like Ranger's Sniper Shot having no lag is critical, especially in Versus Mode. Would be great, if technically possible, if all hero skills would be pre-loaded at the beginning of a battle. Or at least critical ones that require aiming.
Oh. Also, unlisted skill effects got to go. 1. Runesmith's tremor requires equipped melee weapon. Which is fine, but not listed anywhere in the skill. 2. Steadfast Defense seems to change your units targeting behavior to nearest enemy. When your catapults try to target distant infantry instead of walls, though, it has missed its purpose. Since they can't move, perhaps some adjustment is in order to their targeting AI, but it would be nice if they still used their normal decision tree to select from all the targets within range.
Good to know, thanks! I try to be an informed poster, but when the thread is 100+ pages long I gotta just post and go.
I have a skill question in general. If I use a ranged weapon, is it safe to assume that any cross class skills that claim to increase damage but don't mention a specific type of weapon will also work with a ranged weapon? Even if they have a sword, axe or other weapon in their icons?
Will not be catching up with the thread, but wanted to throw my data in. Great game, but stuttering (framerate) crashfest (every couple of battles) on my iPad 3. Got a refund and will repurchase when this is fixed or I get a newer device.
I really hope they do something about the Blacksmith. I only use him to give me Crystals when I sell him my unwanted things. He crafts lousy items so is pretty useless otherwise.
maybe this has been mentioned before but i realized i can "move" my bannermen into the castle by pushing them in there and away from danger. is this an exploit or by design? secondly, a bug i noticed. when i have my iPhone connected to my laptop and i'm playing a game and the macbook restarts, it freezes the game.
Just got my third Legendary. Just wondering if it's intentional that all 3 are worse than the epics I've found? Shouldn't legendaries be better? These legendaries are downright bad, worse than a lot of commons actually. What's the deal?
Topic: Co-Op Multiplayer I've (tried to) play about 20+ matches so far. Co-Op was my favorite mode in H&C so I was really looking forward to this again. Thus far it's been pretty hit or miss, mostly miss. Many times I can't even get someone to join "no online players." The times I've been able to play, I've had massive lag and players tend to drop out. So it's been pretty disappointing so far. I don't know if there are server issues, or just a lack of people playing? Anyway, the couple of successful matches were a ton of fun. Just hoping things get better.
They only apear on outposts you capture, outside of battle. And don't worry, you'll get notified when there is one and in which outpost when you are on the map.
He can craft all rarities, even legendary. It's just randomized which one you're going to get. Actually it's exactly like finding equipment after battles or opening treasure chests, only you pay crystals for it.
This has been talked about a few pages back, although i understand that you wouldn't want to keep up with all of them. They're meant to give the player some kind of break in between all the fighting.
I think there is a problem with Holy shield and Wooden elven warriors. I m only at Wave 23 but I nomatch every battle. In addition, siege battle take around 30 seconds to finish. Others, I just wait the enemies spawn before they are crushed in seconds. I create only wooden warriors and perma shield them (35 sec at tier 3 !!!) they are just in god mod, no one can touch them, they kill almost any enemies, even if they touch them for 1 dmg, when this kind of enemies pop I have around 20 elven on the battlefield. It just take 5 seconds to kill Orc Chief :/ Definitely easy mod. I just need to run after them ! They run fast
In particular all tier 1 Elf Grandmaster passive skills, but also other "to hit" skills like Druid Strangle Vines (tier 1) that say something is gonna happen when you hit an enemy.
a few questions please. 1) we can push bannermen into our castle for safety. is this an exploit or by design? any else do this? 2) is there a way to "delete a unit" because i don't want to count it towards population? 3) is there a list i can see what units are alive still? 4) is there a way to remove a research? just say i researched magical imbue but i found out all the new enemies coming at me are all magic immune?