You're missing the point that im pointing at the skill Slow-Mo being overpowered. Invulnerability needs a few other skills to be OP. On it's own it's a good skill, but not OP.
I don't think they need to be nerfed really. In VS it'd pretty ok since Grandmaster could just stop time and then the knight and grandmaster would have to fight. Whether invincibile or not if he gets close to the grandmaster he'll get stunned or the like and it'll be over or in that time the grandmaster gets destroyed by whatever knight skill you have. Grandmaster is better in soloing wave 30 though
Feature request @foursaken - can you please add a way for us to see what troops we have on the battle field? Maybe tapping the x/50 at the top right could have a list of troops. (For walls too, since it can be hard to see what is up there) I can't imagine I am the only one that wants this. I like to keep a balance of units out, and it is tough to know what units I have. Especially if one dies and all I see it my population drop. I have no idea what died and so don't know what to replace it with.
Don't forget Knight (human race I mean) can also stun, he's got a couple of stuns actually, one by attacking and another by casting. Plus, you cannot stun or kill an untouchable hero Anyway, I don't play VS You guys are missing the point. In H&C1 you had to really choose the right moment to cast your spells because of cooldowns. Since cooldowns no longer exists, its all about casting over and over again. For the human race, one could cast without any limits.
Not agree. The first Heroes&Castles is easy. I finish it without big difficulties. I remember some endless game, I just put my ipad on the table waiting for action. Some class were difficult, only because they are underpowered at some early level (remember the Tree, when sniper goblin pop) It only become difficult and challenging with the big update which include the second campaign.
Thats a really cool idea. I'd like to have more control over what's on battlefield. Maybe a small number beside the unit square. Moreover, when playing coop, I'd like to know how is my partner doing by knowing his health points, so I can help him. We've lost that useful HP bar as well as the clock!!
To be more precise, I was talking about Endless/Coop modes, not campaign. Indeed, the beginning of a H&C1 endless/coop battle was easier, the only thing to do was taking out wraiths and catapults early. After 30-40 minutes the thing was getting hot and more interesting. In H&C2 is just the contrary, it gets easier and easier with the time. Gold mines were weaker and easily destroyed than Bannermen. I've never had problems of lack of command points in this game whereas gold coins were something to spend more wisely and carefully.
Where can I report gamebreaking versus mode bugs? Don't really want to spread them here until it's fixed.
Wish list Slogging through this thread is to hard! I'm only on page 50, so sorry if this occurred somewhere down the line. For foursakens big update (don't they do that everytime?! Love these guys!), have a few suggestions. First is prob much easier. How about a rally/horn blower either button or unit, calls all ground units to your location? Figure balance would be the question but it'll be a different strategy. Second, which I figure is for the third installment instead, could our ranged heroes fight from the wall? Third, how about a limited campaign expansion? Thoughts are essentially locked into a few certain units (or limits on certain units), certain hero builds, etc. Had to sign up to the forum just to say I never enjoyed a game more than this, thank you!
Apologies if this has been discussed, I'm like 20 pages behind this thread! Another possibility would be for there to be premade multiplayer heroes. Not 99s with all legendary gear, but maybe lvl 30s with rare gear, various classes and builds available, and lower level players could choose to play with one of those in a mode where all players must use those. The existing mode can be left in as well.
Hi. 1) what is best way to beat opponent castle? I spam shield knight and pikemen but they don't get the job done. So I need to spam plainsman dwarves? I'm on level 6. 2) what is the use of the iron helm dwarves? How should I be utilizing them?
Im hearing you guys being elf archers and dwarf engineers but how are you guys those classes when you can only pick paladin, mage, and knight? The other question i have is what is your opinion on mages, archers, engineer, paladin classes which race best suites those classes?
When in the Heroes menu, swipe to the left to cycle through Human, Elf and Dwarf. You'll need 10 crystals to create a new character.
I think you are confused. Only humans can choose skills from the knight, paladin and mage class. Only elves can choose skills from the ranger, grandmaster and druid class. Only dwarves can choose skills from the engineer, berzerker and runesmith class. You have to buy new characters to try out the classes of other races.
Well, that's not true. Some classes have more than 4 active skills. I don't think anyone means tiers when they talk about skill trees. Skill trees can refer to all possible skills of one race or on a smaller scope to all skills of a specific class.
Can we find treasures in our lands even when it doesn't tell us a treasure has been found or only when it says that in a certain land?