Universal Heroes and Castles 2 (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 13, 2015.

  1. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    There are some balance isssues. But at least your scenario involves some kind of strategy. :D

    If one unit is clearly overpowered, I think it's the Wood Elf. Either their damage is too high or their attack frequency. No other units clean the battlefield that quickly. No need for other foot soldiers in most scenarios, because it would take so much longer using footmen, pikemen and such. I think Wood Elves were intended to be a counter unit for high defense units. Instead, they counter almost anything (except magic resistant enemies). That's just not right. Foursaken, please fix this soon!
     
  2. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    Shield Knights?
     
  3. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    But they don't have armor pierce and die quickly...
     
  4. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Elven Hunters are best and easy to obtain. They stun the burrowers so you'll have time to put on the hurt before they get away.
     
  5. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    They are pretty strong early, but suck later on. They just die randomly. LOL

    How far are you into the game?
     
  6. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    #906 Exact-Psience, May 18, 2015
    Last edited: May 18, 2015
    The problem with knights is that they attack once every 6 years. :D

    But yeah, that can be a decent combo. I still prefer faster hitting units than the knigts generally, but they do have their moments.

    Nothing is overpowered in the game. Except maybe the Grandmaster's Heightened Senses skill. But it's got disadvantages too, just outside of the battle.
     
  7. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    They have been like this since beta, I really believe they don't need to be changed
     
  8. Dunan

    Dunan Well-Known Member

    Nov 13, 2013
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    I did and lost.
     
  9. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    Okay maybe you're right. I think I just got used to units that don't die easily because my main hero is a paladin. And once you have a decent number of Wood Elves that are being healed or even invincible in most levels it doesn't even matter anymore if an enemy has high armor. Maybe that invincibilty bubbles should work more like their evil counterpart and let through some damage. But I guess so far I should play the game for a longer time and trust the beta testing.
     
  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    They arent overpowered, but they do really well with a paladin, especially if you get the tier4 aura that provides armor to allies around you.

    The beauty of H&C's design is that nothing is overpowered, but synergies can be taken advantage of to make some strong plays.
     
  11. Nases

    Nases New Member

    Mar 19, 2015
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    a couple of questions
    1.how can I get experience more? killing monsters hero or units?
    2. what better weapon for a paladin? and what are the stats on a weapon is better (AP,crit,damage)
    3. what stats are better for paladin armor?
    thanks
     
  12. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    After I crafted a legendary longbow with 70 magical damage suddenly the ranger becomes my favorite class. At level 16 his shot do about 150 dmg ignoring armour and sniper more than 2000 dmg per shot.

    Previously when I was using an average bow he was almost unplayable....
     
  13. Puke Aces

    Puke Aces Well-Known Member

    This game lags too much on my iPad mini w retina display ;~; it also crashes with every victory :(
     
  14. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    #914 CobrasMano, May 18, 2015
    Last edited: May 18, 2015
    Well, you went too far with that statement. Apart from the well known Grandmaster slow-mo ability there are several overpowered skills or combos. For instance, I can be literally unkillable with my Knight. Permanent unkillable thanks to a combo. The main reason for this is the lack of cooldowns in the game (annoying) and the excesive duration of the spells.

    Likewise, there are some underpowered things in the game. Trolls are an example. They are not longer a treat in this moment. Poisoning is just useless being 1 damage per second; vampirism too, 1 hp per hit is just useless. Both of them should be percentage-based. Another example are 4th tier Engineer turrets: they deal like 6 damage for a 50 mana spell? :D

    In this moment for me H&C1 is by far harder than its sequel.
     
  15. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    Bug Report

    I just noticed during a mission where you don't have an own castle but must attack the enemy castle, that the dwarfen greybeard walked into close range, away from my other ranged units, no longer providing bonus attack damage to them. He stood at the enemy gate and shot it from 0 distance. After it was destroyed, he walked close to the enemy tower like he felt he was a melee unit.
     
  16. revolverblue85

    revolverblue85 Well-Known Member

    Aug 10, 2012
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    Just wanted to say this works great on my iPad mini gen 1. Crashes once in a blue moon
     
  17. Lochheart

    Lochheart Active Member

    Oct 30, 2013
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    Right, but with Pathfinder, they 2 shot every units and with 4 Knights on the battle field it's quick.

    And in addition, they are invincible against archer defenses. They move so fast that no arrow can touch them... but they attack the opponent wall !

    Maybe it change againt magic defenses, I have the problem with wooden elves which is good on the battlefield but so weak against archer :/
     
  18. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    #918 Exact-Psience, May 18, 2015
    Last edited: May 18, 2015
    Im talking about the skill itself. On its own.

    Reason why i called Slow-mo OP is that it doesnt really need a combo to abuse its potential. Slow-Mo stops enemies from doing ANYTHING including destroying your units, and your structures. Plus, you dont need to cross class to get mana sustain.

    Knight's Invulnerability only saves you, and needs a few skill points outside of a knight to sustain. Invulnerability alone, is not a skill even close to OP when win/lose conditions apply outside of its scope.

    ... And i agree, H&C1 was more difficult. BUT, having a more accessible title doesnt mean it became bad. Take the Monster Hunter series for example. Every MH title released after MHP3 was significantly easier than the predecessors, but it doesnt mean it's turned bad. It only became a lot more accessible to a wider audience.
     
  19. Lochheart

    Lochheart Active Member

    Oct 30, 2013
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    Wait for wave 18 or 19 and you will see some freeze.

    I only passe the 19 wave by stay in my castle and analyse the battlefield knowing which unit to use.
     
  20. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    #920 CobrasMano, May 18, 2015
    Last edited: May 18, 2015
    I can be invulnerable and I can save the whole of my army by Taunting them, then I'm able to kill them all, since they are grouped all together. Everything without wasting mana. Over and over again. Thats OP.

    I'm not saying if that is more OP than another. Both are of course OP and they both need to be nerfed.

    The game got more cool because of graphics and new units... but for those who like challenges, then this sequel is a step back (in my opinion, and for now until updates come).
     

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