Anyone have insight into how hero experience works? Do you get more experience for killing enemies with your hero, or do you get the same amount regardless of who/what kills them? Also, what is the best way to grind experience? Endless or history?
Wave 29. With the strategy in my last post, it takes 2-3 minutes to complete the wave, and you get full experience from it.
Rangers can do it in under a minute with a good bow from across the battlefield xD rapid fire bow the hell out of the tower and you're done.
I'll have to try all classes of all races, because they all sound like they offer quite a unique and fun experience. I think the berzerker sounds the most fun from the dwarf classes though - Hack & Slash galore.
I know but I was thinking I already have a few melee ones so I was thinking maybe the rune tree aounded neat.
Runesmith is supposed to be a melee class as well. If you're planning on using guns go with an engineer.
Yeah, the Runebreaker or whatever tree is all focused on hammers, runic buffs, and debuffs. It's a pretty fun, but veeeery challenging class to play. The final ability of that tree also gives you a permanent (until mission end) runic buff that's random. It's pretty crazy. I'm maining the Engineer tree because of the Gunpowder Proficiency. Already maxed that at 5 (Which is its max, +65% additive Rifle/Repeater/Shotgun damage and armor piercing), and might work on Siege Shells next because I like doing wall damage, too. Dwarf is pretty fun to play, especially if you have extra Stam Regen on him. Oh, and for those of you having a hard time staying alive as a Knight, in addition to getting Juggernaut and Taunt, Adrenaline is a great passive to pick up in case you need to GTFO of some hot water.
From my experience, it's the easiest discipline Dwarves have in terms of adapting to the battle. When you get the third tier of its skills available, you'll see its overall power spike quite massively, especially since you can give your Tower Emplacements a chance to fire again right after shooting, and yes, this can chain. I have seen one of my Ballista Towers fire... Like five times in a row once. It's a very rare chance to happen, but oh, when it happens, it's always a great sight to see. Runesmith is probably the hardest discipline, but it comes with great reward if you can keep as many debuffs on your enemy as possible.
It looks as if a Runemaster and a Grandmaster were meant to set high scores in co-op together. I should really play dwarf :/
Runesmith iirc has a huge amount of debuffs that he can do on an enemy, so I'm not really surprised about that one bit.
Sooooo... I was finally able to get this to run on my iPhone 5... for a semi-extended period of time, without crashes (25 minutes) - and got to Wave 8. The game is really starting to open up for me... and I can not wait to get further into it. I'll definitely be diving into it more once the issues are fixed in this upcoming update... But it's definitely exciting to get a good picture of what I'm in for later on in the game... I can now see why people are saying it's GOTY material. Great job, Foursaken!!!
I bought this game because of the great reviews from this site. Although the controls are t that good and graphics could be more simple or better it is still a good game for $2.
I wouldnt count out Knights in Coop. Taunt is a life changer, combo'd with Grandmaster's slow, you're effectively invulnerable while removing enemy attention off your walls and units. One thing's almost certain though... Grandmaster's slow feels too OP for coop. The problem with slow is that you wont be able to see snipers one-shot you from a random location.
*Grandmaster casts slow* *Grandmaster turns around to focus on weaklings* *Same Grandmaster gets shot by a Sniper from nowhere* "OW. I just got what was basically a stick of dynamite... Shoved up my arse, PRIMED TO EXPLODE." That last sentence made me do that.