Well in reality buying a hero will get you back surplus crystals over time. It's 3 crystals the first time you beat a level right? 270 crystals total for 9 heroes. The 190 leftover can go a long way to upgrading stuff and buying equips.
If they are going to change the movement, i hope they keep the original when a player has a shield, coz i think it doesnt look awkward when he has a shield. I really dont see how people complain about the movement when everyone loves the running poses in Naruto
Holy crap that 92 armor, +25 ranged damage looks OP! And that 60 Magic-based damage bow And both of them have synergy. If you're maining bows i think you've been pretty lucky with the draws man.
Holy hell you guys have some real good equips there. Im particularly jealous of the high armor, +damage armors you guys have. That 26-damage, 0-stamina, Fast attack sword is very powerful.
I have a 6 plus and I don't notice too much of a temperature change. I've had the odd game or three warm up and even feel like they were melting my device on occasion...
Largely loving it! What a great successor to the wonderful H&C! Would a "rally to me!" call be too OP? The AI is pretty wonky sometimes, and it'd be nice to be able to rally your troops to you (even if it's only possible every 2 minutes or something) One minor negative to me is how limiting fog/night is. I was switching between human and elf pretty regularly, but honestly the amount of fog/night missions turned me off to bows. the amount of misses makes it REALLY hard to play the class. i'd recommend letting fog/night debuff your ranged troops, but only minorly debuff hero ranged, if at all. that way we won't feel so punished for playing a ranged hero.
Loving this game a lot. Only bad point is that it crashes a lot. Always near the end of the particular mission which gets frustrating. Other than that its amazing
Forreal, I wish you could control the troops better rather than have them blindly run off. Also, how da heck do u beat wave 8?
Well, during daytime ranged player characters are more powerful than melee ones if they have same-level equips, so i think the night/fog penalties in a way balances them out. But... I do wish "ranged" get their usual accuracy from 2 meters away though. Coz it doesnt make sense when at point blank. EDIT: Oops, i forgot they have full accuracy when close to the forts, and when you have torch bearers. Yeah i think it balances out. Do torch bearers move forward?
Yeah Torchbearers are the bane of my existance as a Ranger during night levels. They move to where the enemy is. Fog levels I can't really do much of anything.
I'm still torn which hero to focus on to help me beat campaign. Eight now i got a Human Knight, Human Paladin, Dwarf Gunner, Elf Ranger. Anyone have any feedback whichh race/hero/equips help have an easier time with campaign? Also curious which ones for PvP?
Elf's probably the easiest imo. Matrix mode makes killing any unit child's play and makes siege levels cake walks. You want some Damage+/Mobility and low STA weapons or AP ones so that you can kill 'em fast.