Universal Heroes and Castles 2 (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 13, 2015.

  1. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Humans are broken in endless. Maybe not in coop because the one you partner with will destroy the human's strategy. I have done it but decided to quit coz it was too boring. I believe i sent the strategy to Fousaken bros already so i hope maybe they did a balance fix for it.
     
  2. quangvietnguyen

    quangvietnguyen Well-Known Member

    Feb 1, 2013
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    #3262 quangvietnguyen, Sep 5, 2015
    Last edited: Sep 5, 2015
    a high-leveled elf with heightened sense can get through 20 rounds pretty easy and can reach even much beyond that, it is surely OPed
     
  3. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    Well, I was not including exploits as 'strategy'.
     
  4. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
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    The Work-At-Home Guy
    Philippines
    By definition, it's a strategy.
     
  5. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    You perfectly understood what I meant :p For instance, on coop two dwarfs could alternatively use Fortify and do nothing else (it is fixed 2 patches ago after I reported), I wouldn't call that 'strategy'. Neither I'd consider making infinite loops using Black Holes another strategy (another example).
     
  6. pottersmash

    pottersmash Well-Known Member

    Mar 3, 2011
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    well theres still currently a dwarf endless strat/exploit that you can 100% afk (not using any abilities) for as many hours as you want, is that a well known strat/exploit? i turned off the tablet after 5 hours.
     
  7. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
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    The Work-At-Home Guy
    Philippines
    Well, in the first post i did say Humans are broken.
     
  8. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    And I never said the contrary.

    That's the kind of comment we try to avoid here. Already reported to FM that exploit (never a strategy, c'mon) many weeks ago, so hopefully it is fixed. If not, then it's up to them.
     
  9. pottersmash

    pottersmash Well-Known Member

    Mar 3, 2011
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    Unfortunately there's not a ton of ways to fix it without changing skills, which I'd recommend doing a full skill replacement rather than nerf.
     
  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
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    The Work-At-Home Guy
    Philippines
    Got to round 37 with my fighter mage (lv85 Human). Died coz i got one shotted by an armored orc (forgot the exact name) coz i lost count of the stun duration of Ice Shards. Twas a funny and kinda disappointing death coz there was only that orc and 3 silenced bone giants left, and i had over 100 mana. I got greedy conserving mana when i couldve perma-slowed/stunned everyone or even take perma invulnerability.
     
  11. Oh thank the Lord of the random rolls that THIS came through today. Phew, so excited!
     

    Attached Files:

  12. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
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    The Work-At-Home Guy
    Philippines
    Omfg! I wish i never meet you in versus! RNG-sus does love you man, and i am quite jealous.
     
  13. Impact Winter

    Impact Winter Active Member

    Jul 11, 2015
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    Your doom shall be well lit!
     
  14. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Lol... Well played. ;)
     
  15. weresailor

    weresailor Member

    Aug 23, 2015
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    Obelisk Missions

    What are some strategies for beating the obelisk missions? It seems like there is an endless flow of enemies and I am having a hard time surviving long enough to destroy the obelisks. Not to mention that on one of them the opening salvo of enemies were 4 giant spiders then soon followed by 3 wraith lords.
     
  16. Crystalion

    Crystalion Well-Known Member

    Jun 22, 2015
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    Either focus more/sooner on units that will damage the Obelisk or focus on surviving longer, or both, eh? My best guess is you should use units focused on the obelisk while you and cheap units focus on distracting enemy units (notice I didn't say "killing").

    If you can slow or stun them, make them miss, or waste time chasing, that likely will give your focused siege units time to deliver damage.

    Human heroes have great self and unit protection skills. Dwarf heroes can trigger Steadfast Defense (from "nearby") when his melee siegers have surrounded the obelisk. Elf has self/unit healing Aura, self/unit Bark Armor, etc, plus the dash into battle (for units) skill...

    1. Get your offensive started ASAP.
    2. Distract all enemies that might cripple your offensive
    3. Play chicken (either by skill, or running, or ...?) until #1 team comes through.

    There are variations. Here's two examples...

    1. Play chicken, chicken, chicken, while building massive CP
    2. Suddenly unleash all that CP on glass canon assault units... poof, game over!

    1. Throw masses of distraction units
    2. Destroy the Obelisk yourself, via your massive studliness

    More general advice...

    If you are not able to self protect your hero by normal gear or skill, you might be a Dwarf in need of some Obelisk-only mobility boosting gear (vs Wraiths, for example?)... Footman, Torchbearer, Dryad, Knight, Paladin are all interesting distractor candidates. Even Shield Knight or Iron Helm are worth a try, to see what works well in a particular situation (distracting, not killing).

    Rhino, Catapult, Plainsman, and Dreadnaught are units that prioritize attacking buildings. Some other units might lock focus on the desired target (obelisk) if you summon them at the right time and place.

    Finally, the Obelisk/Castle phase is the second kindest phase for Crystal income generation (the first is before you win Wave 3), so don't sweat it if you take some time doing those 4 battles, as each failure will generate income without reinforcing outpost attacks or making more than 3 outposts at a time come under fire.
     
  17. So this is all fantastic advice.

    I personally typically just set up a General Rally for my first research than both dwarf researches..... then run up to the obelisk, plant myself right by it and spawn dudes. Like a skirmish, they spawn right by you, so a few dreadnought and some distractions either by a fast hero or damage sponges like iron helms or giants or rallied captain and mass footmen...

    POOF goes the obelisk :D
     
  18. pottersmash

    pottersmash Well-Known Member

    Mar 3, 2011
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    On Round 101, looks like there will be infinite randomly generated rounds

    [​IMG]
     
  19. DarkNecros

    DarkNecros Well-Known Member

    Feb 18, 2013
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    Stuck with a near impossible defense, need advice.

    Starts with 8 Gob bombers, no big deal.

    After 15 seconds A Mummy Tomb lord shows up along with 1-2 siege mummies.

    As it progesses more and more mummies spawn, only tomb lords and siege mummies but they are bolstered by wraiths.

    They come too fast and in too many numbers to handle them. The counters list in the bestiary is total bullshit and designed for 1 of them, not more than i can muster up in footmen.

    Need new ideas to handle them.

    Wall units dont work. Walls die too fast.
    Lion Guards Dont work.
    Splash units dont work, they have too much health.
    Footmen, Shieldknights, and dryads do not work. They cant tie up enough of them and the walls go down and the wraiths are still a problem.
     
  20. Crystalion

    Crystalion Well-Known Member

    Jun 22, 2015
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    Let's assume that no matter what else I suggest or you try that the Gob bombers are still solved, eh? Given that...

    My general comment is that, while saving wall pop for Graybeard and 16+ more, putting a fair number of Elven Archers on the Wall can having simply stunning results. Similarly Eleven Healers keep your near-castle meat alive while also helping the stun effort.

    If that gets you to stability, apart from the Wraiths, then either your weapon (staff or magic bow), or skill, or anything plus magic research will likely allow you to kill enough Wraiths to supplement the Elven Archers (they are stunning the non-wraiths, and slowly killing Wraiths).

    Note that some units scale up vs massed enemies. Among others, Knight and Dreadnaught and Fire Wizard are useful, if you're getting clumps of enemies near your Walls. Of course many heroes AoE skills apply as well. Consider research some order of: General's CP, Hero magic (if needed, else Elven buff), Human buff, Wiz buff, since those fit well for Paladin, Knight, Wizard (early, middle, late unit summons).

    Bear in mind that the occasional heavy damage to a Wall is instantly fixed by summoning a 50cp repairman, so the stun effort needn't be perfect.

    Sorry, I only got through Wave 25 in cataloging/posting which enemy mix occurs for strategy testing before v1.2 came out and then I've had house guests... I'm sure there's a Wave with similar problems to solve that I'd be happy to test suggestions on, but I don't know which one right now.

    An early player Wave that gives an opportunity to beautifully test out stun defense is Wave 11... if you tie one hand behind your back and replay that using Elven Archers and Elven Healers as the main technique you'll have a good idea of how my general strategy plays out for your problem.
     

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