Couple questions for my fellow Druids: Can anyone confirm if summoned dryads now benefit from wind spirit, or also if they can proc sapling? (Does anyone get much use from sapling?) Treemen/dryads are amazing tarpit units, but I feel like dryads especially could use a bit of a buff in the damage department. With the mid-late game spawning multi-thousand HP enemies in droves, dryads just can't put out any significant damage, even under overlapping buffs like sapling/captain/pathfinder. I think a stacking poison proc would be great such that if you have 10 dryads poking at a mummy lord, they are also doing combined 10dmg/sec poison and refreshing duration on hit. They've got the toughness already to tie up big hitters for a long time, but it would be awesome for them to contribute a bit more in taking biggies down. In similar vein: does anyone get much mileage out of tier 4 Magic Blast? I've tried using it a bit in one spec but it seemed lackluster to drain all mana for one kinda-big hit.
Now it's time for the question for Foursaken Media: Have you guys got enough money from H&C 2?It's an obvious success,right?
Well on android, there has been 10k+ total downloads, multiply that by 1.99, that equals around $119,000+ not including in-app purchases and IOS.
You don't have to spend money to look that good lol, oh well, FM deserve it. Nice heroes btw! Any dwarves though?
I don't have to, no; but I've been a foursaken fan forever and they deserve the support. Also I can't get enough of that blacksmith's stuff... Dwarves you say!?
Sweet lookin dwarf!!! The bros must be soaking up the sun, haven't heard a peep from the on any social media.... I know they have two projects WIP and updating this. Hope they are doing okay!
That's a mean looking dwarf! I lucked into a legendary 2h hammer that's fast with 0 sta, so I always proc the hammer smash skill! Damage is awesome but the knockback is actually a little silly, always chasing mummies around...
The knockback is kind off annoying, but its good for hard hitting enemies. The theme of my runesmith is survivability. I have decent armor to protect me from some attacks, good defense to lower damage received, the forge skill lowers most damage received to only 1, if enemies get through those things, I have high health that could survive even the most damaging of attacks, to top it off, vampirism which could heal 20 health with each attack, 20% of the time, so tremor skill is good for this perk.I won the last wave of the game(siege on the other keep) with just the hero alone, so he's pretty much a one man army
Just a specific type, which could have subtypes. Keep tapping on the question mark in the craft shop to scrool through the options.
Thanks although I know about tapping the question mark already. It's just that I want a long ranged staff but keep getting melee staffs.
That's like the difference between a 1h and 2h weapon in same category, or the three different species of guns; you only pick the weapon family with a decent bit of random still left in there.
I have a request, could the level cap be raised? This is Bull-Man by the way, he's a Paladin-Sorcerer-Knight with +118% mobility that likes running around the field destroying everything while making animal noises, but also long walks on beaches when the sun is setting and it's alone time
Jamie, Connor, et al. have disappeared the last week or so. HOPEFULLY getting a break. I do think the Arena Mode sounds fun!
Anyone got any tips for playing a dwarven engineer? I'm level 40 now and it feels like my damage output is way too low. What skills should I use? The last active skill in the engineer tree (Auto Turret) seems completely useless because it doesn't scale at all. The turrets don't seem to have any armor piercing capability either and are easily destroyed.