The Taunting Tank! I've found a new one fun hybrid that utilizes a well designed army... Super high health and armor,, crowd control hammers, taunt! It's tough to find many hybrids with the other two races... I have enjoyed the back end, super fast Dwarven sniper and just thought as I was typing this, the same scenario with a blunderbuss might work... Keep shooting into the castle, then they will come at you with back turned to the volley of wall bullets and arrows..hmm, experiment time, just got to get a quality blunderbuss So, this game is pretty feature complete, just a few more bugs... What's up, Bros?
If you have the shield skill, just use Dreadnaughts, you could easily beat that level in less than 2 mins. I did the same with my Runesmith. I never even got to see this "giant necromancer" people were talking about the first time i beat it.
The one that protects people? That one I do have. Just churn out 5 or 6 dreadnoughts at the start and walk with them?
Ok, the dreadnought worked like a treat. Research greybeards, kill the first wave, spawn 5 or 6 of them after research is completed, escort them with the shield up and watch it crumble.
I would try to beat that wave again but without the dreadnaughts this time.It's satisfying when you know you won after a hard battle.
I already got good results by spawning 3 catapults. Should maybe try that again with holy shield, to give them enough time to batter down the walls. No ranged support for the enemy is already half the battle.
Bug report, iOS v1.1: dwarf miners stuck at gate Bug report, iOS v1.1: dwarf miners stuck at gate The outpost "defense" for Dresden Forest entailed several catapults spawning against me a few seconds in, so I immediately built dwarf miners... they got stuck at my outpost gate, eternally digging and reappearing there (and blowing up TNT in my gateway) Trying the scenario again they warped out of the castle just fine, so this is just a sometimes bug? As usual: Great game!
Bug or oddity, v1.1 iOS: Epic better than Legendary I see this Epic > Legendary oddity occasionally, and maybe the hidden "boost" roll is the explanation (by "hidden boost" I mean eg the unusual sort of case where your legendary might occasionally have a 35% speed up vs the usual 25%, on otherwise identical displayed stats)... Legendary scythe +6 DMG, +15 AP, +50% CRIT, 25 STA Epic scythe +21 DMG, +15 AP, +50% CRIT, 25 STA so, boost oddity, or bug? [v1.1 but I've seen this sort of thing in all versions] Edit... Insult to injury, just rolled: Rare scythe +10 DMG, +15 AP, +50% CRIT, 25 STA when a mere Rare is better than a Legendary, seems like a bug, eh? Even more interesting, just rolled identical to above roll of Epic, but cursed... Epic scythe +21 DMG, +15 AP, +50% CRIT, 35 STA; -11% attack speed
I don't think you can complain about the game crashing on an unreleased system. Anyway, any update on the update, Bros?
A bit of overlap between the rarities make for a balanced game imo. Although I do think the nature of going about it is still somewhat bugged. I have a feeling stamina is still being weighed incorrectly, you still get the odd 40-50 stamina weapons that are all but irrelevant. In any case, if you're interested in scythes, the best ones you can get is probably a 69 dmg, 15 ap, 38% crit one, assuming you're a dwarf and don't have the 2-hand penalty (there's also a 96 damage, 15 ap, 25% crit one, but that works out to less DPS). Otherwise, there's still a 29 dmg, 15ap, 50% crit legendary one, which is only marginally better than the 21/15/50s which come in both legendary and epic flavor. This is disregarding the 35+ stamina weapons though.
Crashes Please tell me the next update will further coop stability? Even still, I have yet to actually complete a match due to constant crashes. If it isn't the goblin and Orc shaman's magic attacks causing it, it's my own auras and buffs. Usuing Paladins holy shield at this point a guaranteed insta-crash at just 4 mins in....
One thing kind of annoys me: I completed the game and I would like to play with other heroes in the land I conquered. The game does and provides me with plenty of lands under attack, but they are all 20/20. How would I fit in a level 5 hero, without getting squashed like a bug after a single hit? What I would like to see is the game to adapt an attack to the hero selected. Say a level 40 hero would always get a 20/20 battle, but if you select a level 5, then it would be a 5/20 instead. So the game would cater to your hero, instead of you having to provide a hero for the game.
Unsolicited suggestion to Foursaken re "restarts" I've played the storyline almost three times, once starting fresh for fun on a second iPad (different iCloud account) and once starting over by unintended loss of all my save data. I'm a big fan of the joy of starting fresh (possibly with twinks) in games that have multiple ways to play. So I think Tikanderoga raises a good issue. The current X/20 difficulty seems largely scaled according to how far you are in the Waves... My simplistic suggestion to Foursaken would be have a "restart storyline" menu option that would not reset your heroes or possessions, but would reset to Wave 1 and to owning no Outposts. Without playtesting, it's not clear to me whether also doing a reset of all the levels put into upgrading units and your castle makes sense. Possibly just offering a re-spec fee there, like the 30 crystals max to re-spec a hero? And now for (pointless?) commentary... I do think Apple is (slowly!) moving towards multiple user accounts on one device, in which case app developers wouldn't necessarily have to do anything for this sort of issue other than possibly consider character migration, in the same way that dissolving a family sharing account now involves some music "migration" issues. I believe iOS 11 and OS X 11 will be the same animal, so I give a "change" like this at most 2 years. I played iOS games years ago that distinguished who was playing, not by where the "save" lived, but by Game Center login. So we're kinda bouncing around, not really giving users the best possible experience for what they naturally want to do. I'm certain that in the future the common design pattern of humans or their avatars being locked to a particular device or account (or OS!) will end. And so anyone, anytime, might easily start fresh or join up with veterans in a "team"... kinda more like real life, eh? ["Apple" will be, even more than now, an ecosystem--that is the current turf war everyone is fighting over, and that is the lock-in I don't see going away anytime soon]
Good to know, thanks. I get the DPS path, but I'm so old I've long since descended into self indulgent play style preference as my criteria. AKA: Quirky, YMMV. So in my case, unless I do a dual wield dwarf, I prefer zero or near zero stamina, high speed weapons, with off-weapon mods and procs, since the dual or shield use cases already nerfs on-weapon damage and thus the nerf from +speed hardly matters. In addition, despite what "the lying character screen(TM)" says (to borrow terminology from Diablo days), weapon CRIT calcs individually, as if an off-weapon sequentially/parallel applied effect. In simple terms, since HC2 isn't blessed with a Jarulf, the complexity of the damage calcs here are often non-obvious, and so dual high Crit scythes on combo Ranger (Crit), Druid AoE stun/damage, melee Grandmaster Elf builds are very effective (and fun) at storyline, despite rather poor looking character screen stats. Probably sucks at PvP. Wouldn't be as good in endless, because in storyline you can tweak the equiped mods for the scenario (mix of +: ranged vs melee vs undead vs goblin; depending on how much vs weenies AoE or vs studly one-on-one that you can expect... even commonly going so far as to use a shield instead of dual, depending on overkill breakpoints).
i think youre right, my elf doesnt have ỉmpressive stats though but really effective with ranger's crit and gm's melee mix