What is the Knight's heavy armor or the Paly cape? how do they work? I think some skills needs a better description. Esp respeccing is so expensive at high level
I believe they're pretty self explanatory - heavy armor gives +x% armor of whatever armor you get from your equipped armor. Cape is, if you're equipped with a cape (ie an armor that has a cape), you'll get bonus HP. You cannot switch servers with Android yet. Android is still using Google Play servers.
I played yesterday with a friend in local. For me the biggest "problem" is that the two castles are too close. It's too easy and boring to spam elven archers and with 3 arrows the hero is dead. It could be more epic if castles are protected a bit more with more distance. And/or with big rock/moutain to protect, like in some campaigns lands. Bannermen are also too easy to kill. Could be cool to put them INSIDE the castle. There was also a high rate of bugged round with victory for both (20% I think). This is strange. Could be cool also to have, in versus all units and all research, or at least the same units and research level for each, based on the most advanced player. Anyway it was fun most of the time! --- I don't find a player on global europe server
I love Foursaken, but I can't play this game because it requires an iOS upgrade. I sure hope that at some point, the game requirement is lowered to ios 6!
I would think that's highly unlikely. FM probably don't have the resources to cater for OS fragmentation, and in any case, HC2 probably uses features that are only offered in iOS 7+. I'm surprised the HC2 doesn't required iOS 8, quite frankly.
So apparently I suck at this game and I can't pass wave 4. Anybody have any early game tips? Like how to earn crystals and what to spend them on? I believe I have 5. Should I use them to forge a new weapon?
yea yea yea i cant play this game because it requires an ios device and i hope that apple should give it out for free
So I experienced constant lag in endless mode. Especially when the enemy using those pesky poison ability. It has gotten so bad that I can't play at all. I have tried setting all the graphic option to low turn off all apps, restart devices. Everything I can think of but to no avail. Currently playing on an iPad 4 with the latest iOS. Please address this problem
Why is taking back lost land so hard end-game? I've lost the lands that gave me my 4 researches I use as a tactic to win and now I can't get them back! I basically have to re-roll a new hero now to rely on another tactic to win. Getting him to full legendary equips like my main will take A LOT of crystals but since I keep losing lands my crystal income is slowly dwindling down. It's this "trapped" feeling that I do not like at all about this game. My main is an engineer, and half of his effectiveness is lost when I'm in a skirmish since his skills are focused around defending a castle. So please either add mercenaries so we can reclaim our lost land (and forfeit the crystal reward), or re-work the engineer to have more effective skirmishing skills. An idea would be to give him a skill that builds an outpost which has a medium amount of HP and defense. While on top of the outpost, gunpowder weapons can get increased power and range and also his castle skills will effect it (bulwark, tinker, etc. . ).
If you already know how the game works then you can usually beat all the waves either mostly by using just your studly hero or just by using units... that is, Foursaken hasn't made the game too hard, because then using both your hero and your units in concert almost always works smoothly. This does assume you've figured out what works and what doesn't... there are effective ways to spend crystals and skill points and there are fairly pointless ways. Additionally there are easy ways to earn crystals or level up your hero, and there are hard ways. Assuming you find the game charming enough to be worth your time, I'm saying there is a bit of a learning curve and you probably won't do things the "easy" way on your first go. So my first piece of advice starts with this background info: there are battles for which losing hurts you (beyond your time investment) and there are battles for which losing does not hurt you, or may even be beneficial... After completing Wave 3 you have the option of visiting the Scribe to play (again) the "memory" of a Wave, and these battles give you experience without ever hurting you. Indeed the kills and accomplishments in those battles can earn crystals, not just experience points. Also, since there is no risk, these battles are great for experimenting with different tactics and strategies, giving you a greater understanding of the game, and what works for you and what doesn't. However, after completing Wave 3, non-memory battles have downsides... any Outpost ("Map") battle you fight will advance the clock on your being forced to try a Wave defense of your besieged castle, and fighting castle Wave battles have a downside whether you win or lose. If you lose a castle wave, you're likely to have Outpost invasions "strengthened" against you. If you win, the game thinks you've progressed and gets slowly harder (even if you instead lose enough it passes you by to higher Waves, and so the game gets slowly harder). Win or lose, time advances with each battle, so any pending attacks on your Outposts become real obligations to defend or lose the territory. So what does this mean, if you want the game to be more forgiving while you learn and earn? It means (imho) you should start over, and deliberately not win Wave 3 until you've conquered a bunch of territories, earned a fair number of crystals (and spent them on things you think might help you) while also leveling up into the low teens and spending some skill points in ways that help you do what you like to do, that seems effective to you. Fortunately "not winning" Wave 3 is as easy as pause/surrender when you (are forced to) play it. BTW, it is possible to conquer all of the map territories (except the enemy castle) before winning Wave 3, although it can be a bit tricky sometimes... it's a great learning experience to at least try to conquer as much as you can. This also gives you lots of unlocks of research and a few units, as well as crystals (which also unlocks units for you, when you spend them to level up your castle crystal). In all, you can unlock around a quarter of the units in the game, this early, which is still a whole lot to learn how to use effectively. While you are doing this, as implied above, you will be blessed with "the quiet before the storm", in that none of your outposts will be attacked, much less suffer an increase in the strength of an attack on them, because you failed a castle Wave defense. This line of game play is actually hinted at in the game tutorial dialog, which suggests you might want to conquer more outposts. I would strongly recommend at least spreading out and grabbing the outposts entitling you to Priests and to Dryads. During this (pre-win-3) phase, there is no penalty for failing to win an attempted outpost conquest--just try again, or give up, as you wish. If the game forces you to defend your castle (wave 3), just lose, until you're confident you've built up your empire and experience enough to have a good start. Once you have a good start, you'll begin to get a feel for how much crystals or skill points you'd need to invest in castle, units and hero gear & skills, to play effectively the way you wish to play. Many many paths are possible! Aside from dozens of different hero styles, there is the issue of how much you wish to depend in battle on your castle and troops, vs what you want to do yourself, as hero. This may vary quite a bit for you, just based on what a given battle is throwing at you! Bear in mind, that if the enemy doesn't kill your hero(es), and doesn't kill your crystal (in battles where you defend), then you are usually winning the battle! You can hide your hero/crystal behind your units/walls and slowly fight your way to victory in many cases that would otherwise be difficult. I'm saying: the castle doorway is your friend, hiding behind your units is your friend, don't be a reckless "hero"! You will find that when you siege the enemy, if you dawdle too long, they get stronger. However, for those battles, you have an unfair advantage: attacking their walls and tower successfully is a win for you, and choosing units that will so attack is not rocket science. In short, grab a bunch of territories, leveling up to 12+ to play with skills, while earning and spending a few hundred crystals,*before* winning wave 3... what you will learn from this would probably make it all this advice unnecessary (as you would be able to cope with the game being harder). Similarly, much later in the game, when you get into the obelisk/enemy castle phase (and your castle is no longer being assaulted), it is a good idea to fail some against the enemy castle until you're "ready", because attacks on outposts are not being "strengthened" in that phase. If you have studly hero/castle/gear/technique, then attacks becoming stronger is often a non-issue, but, in general, this phase is also a helpful time to earn and spend some crystals, and level up, until you feel "ready". Remember that memories carry no risk of failure! Some, like a wave 29, can be mastered to give quite good level-up experience (which you may find desirable, should you want a hero to have 70++ skill points for two classes of skills). Between Wave 3 & 40 you should consider defending important outposts the moment they are first attacked, if losing them due to "strengthened" attacks seems to be a risk. Only a few unit entitlement and research granting outposts actually matter, though, so don't fret too much when losing the others--just retake them when you wish. Lastly, your hero can be useful in many different ways, so you might as well figure out early on how you personally enjoy playing, and learn how to make that style effective vs the Waves/outpost battles. In PvP you wouldn't have nearly as much freedom, the the main game is designed to be readily beatable (though still a fun challenge).
I hope this doesn't sound too negative, but it'll be great if the next patch doesn't break anything anymore or introduces new bugs. Currently co-op games are very hard to create. I almost gave up. Asia is too laggy, it seems almost noone is playing on Europe anymore, and on US East you might find an ally if you wait for several minutes and if you're lucky. And PvP is totally broken, no chance to get a match. There's either something terribly wrong wih the new server mechanisms or players have already abandoned the multiplayer part. So much potential for this game, but I'm on the verge of giving up.
I want to believe that something has gone wrong with matchmaking. It's still quite easy to find H&C1 players, H&C2 should have more active players. On the other hand, I still have random crashes when a lot of units are on screen or when the match gets longer, which also result in the device getting really hot. (Medium settings) If you survive to crashes or disconnections, then a sync error might happen, probably due to that Battery Warning alert. The fact that there are still few exploits does not help aswell. It is like a 'coitus interruptus' feeling
Well my game is so bad right now that I can't even play a single level without extreme lag leading up to my game crashing EVERY SINGLE TIME. I have an iPod 5.
Any advise how to assault the castle at the end? Like: what to research. I got to the point where I destroyed the main gate, killed the bad guy, but just got ovverrun by the enemy forces. I am currently playing a paladin 22, knight 16, Mage 1 (for extra mana).