Human Knight with a few points into Mage is the easiest to tank with. Invulnerability (or even maxed out taunt) makes him tanky, and the Mage's Arcane Mastery makes sure you never run out of mana.
Sometimes when my ally drops out of the game I notice that some units' cost decrease. Why? It's like some outpost bonuses or whatever aren't applied when the game is still in mutliplayer mode. Could be a bug or something intentional I just don't see.
That's kind of the point - you have to kill the Mad Doc. Also, (tested and confirmed) they do have a max range of 800 (which is not very far at all), and their max heal is based on their level; to be healing 2k health, they'd have to be on level 20, which would be VERY far into endless. I'm guessing there was a Mad Doc hiding somewhere nearby you just didn't notice.
Nothing really constructive to add here, but since I see Foursaken post/read here, kudos on creating a beautiful game that's easy to get into, quick and fun, and yet offers plenty of depth. At this point I'm $4 in and can see myself at least buying the remaining races by buying in-app currency. Very rarely does any game get me to buy consumables, let alone continue to buy them LOL. I was on the verge of giving up on this game a few days ago because my dude was a pansy, after crafting a few items my dude is now a bad ass! Loving this right here, thanks Foursaken
Im on wave 24 of campaign and they were healing 2k on a defend and siege which was a 16/20 difficulty. Cant even touch endless yet.
Legendary is the highest tier. However, there are some bugs (or at least used to be) that make some legendary gear actually worse than epic.
really miss the good old times that you guys would release Mac app store version of your games after few weeks of iOS release i couldn't help but to check on the mac app store each week hoping heroes & castle 2 would shows up there ......
Yessir. I feel like this is the most they have poured into one game after release. Gunmages vs dual wield swords vs health tanks vs high crit strikers... Gameplay would be completely different, take different weapon sets, etc.
Also I keep pestering this but please show fix correct higher weapon tier after combining legendary specs with anything lower visual.
In the new update, it said leaderboards were reset, but when I go to google games, it doesn't show the tab for leaderboards.
Weird bug...I tried a global co-op multiplayer battle but lost connection right away. Ok, so I just keep on playing the endless mode after he disconnected. Afterwards, the battle counted as a battle played on the map or a home battle for some reason. The enemy had been at my gates before the battle, but afterwards, the countdown had gone back to one and I got the crystal bonus on the map...weird.
Bug report Staff Prowess does not give +2 damage per level. I use a ranged staff. The real damage bonuses (hero screen) are: Level 1: +1 damage Level 2: +2 damage Level 3: +2 damage (still!) Level 4: +3 damage Level 5: +4 damage Not worth it.
I swear the game hates me. Skirmish in the fog. 4 Tomb lords, 2 siege trolls, 3 spiders, 3 rocketeers. Less than 30 seconds. i dont even want to know else would have spawned. I have no idea how to deal with any of that shit without walls or ranged units. Fog is getting annoying. after passing wave 30 the difficulty of non campaign levels has skyrocketed and is nothing more than a spam of catapaults, rocketeers and units with 2k+ health and ghost/wraiths and 80% of the counters are heavily hindered by fog. Furthur more i just watched my catas move to the enemy wall in fog while the enemies catapaults stayed at their own wall. Why do i get a disadvantage that the enemy ignores? Too much fog. Too much Pain.
I'm assuming you're wielding a 2 handed weapon in one hand, getting 35% of the weapons total damage...
Can anyone playing the paly give me some build advice? I added arcane magic to my build that's helping alot, but i'm still struggling