I can consistently duplicate that. hit map fast enough after finishing a campaign wave and even though its still 'under attack' it wont count it as being attacked in thr number count. if you get fortunate enough not to proc other attacks too you can have the 0 attacks active while the main castle is still in the attack list.
Cool that you figured out how to replicate that. Im sure Foursaken has the thread monitored and they'd notice this. It's a bug that was supposedly fixed in a previous update (fixed on mine) but it seems there are other things that trigger it. Nothing that affects the game, but it is a pretty annoying bug.
The dwarfen engineer skill, Last Resort: At level 2 it gives your walls +40 armor, at level 3 it's +60. Maxed walls already have 60 armor. Would they benefit from level 3 (120 armor) or would level 2 (100 armor) hit the same cap heroes have (I believe it's 95 armor)?
Fixed coop pop is in the next update. The towers are sitting on the actual level models, so they're on the pillars when you kill walls, not floating in the air. Send me a screenshot of exactly what you mean, bc what you're describing seems impossible. Unstable magic is currently bugged... accidentally reduced the range instead of the knockback - unfortunately this one will be in the update after the next. Miners take care of them and cats pretty fast. In fact, I think they one shot Rocketeers. Plus, they don't spawn endlessly - there is only a ~3 minute window where you have to worry about them. And I understand what you're saying, but its not luck - whether you kill them before they attack is complete under your control, after that the randomness of their attacks is the price you pay. That being said, made it so they cant attack your crystal until at least 1 wall is down (update after the next one). I'm assuming this only happens for the first 20s after a wave until the official attack notification pops up? And btw this isn't the same thing people were talking about before (2 attacks on your main base, which was fixed).
Also, working on a new hero only arena mode and another 10 campaign levels - should be in the update after this next one!
Sounds suspiciously awesome. Will we finaly get the attack penguins we have dream of since day one of the original H&C?
Is it me or do blunderbusses have the same aoe range as a club? Seems small im actually struggling to hit multiple targets with one.
Major Ice Mage Bug In any D&S land battle there are two wall slots, if an ice mage spawns on the gate wall the ice blasts hit the wall and dissipate make the mage a waste of CC, Wall pop, and research. *edit* cant seem to duplicate and i dont remember the map but it had houses near the wall. may have to do with the firing angle and position of the mage. *edit 2* duplicated it. its highly dependent on the position the mage spawns and happens if the blast is too low to the wall or if it hits the pillars on each side.
new to the game What's the easiest tank class to play? I started the paly but kinda got stuck with on stage 15.
Ok. goblin mad doc need to have a healing cap and maximum range. if an enemy is at my gates getting destroyed for over a minute a mad doc that spawns clear across the map should not heal it for 2 F-ing thousand health. this is litterally, and i do mean litterally, what i just sat through for about 15 minutes. I build up a full wall and ground force and everything attacks the orc thing with over 2k health and just before it dies i see greentext of over 2000 and i search for a mad doc whom i only find just leaving the enemy fort. this happens repeatedly. All my research was used up so i couldnt throw out 700+ damage fire mages :/ TL : DR Mad doc Op as F