So you believe black holes are transparent? Personally, the skill should be renamed to worm hole. We've all seen interstellar. Worm holes are a lot more accurate description of what the skill is doing.
I think easiest is druid, you can get 5hp/s standing still, summon free dryads that follow you, and heal allies for 6/s. thats all early skills too. they get a lot of utility that works on its own. I personally reccomend start with a druid spec then shifting into ranger after at least getting the 3 skills i mentioned maxxed. The passive standing still regen apllies while firing a bow and the dryads make for great defense and early starting units. Grandmaster is a little harder due to cleave being slightly broken at the moment as well as elves lower health but is really good irregardless.
Depends. How dense is a black hole? I believe druids are the most item independent, while grandmasters might be the most item dependent of the elf trees.
Do u have any good Druid build ? I have always wanna try the class but keep getting rekted by later waves
If I were playing serious, I wouldn't invest more than 10 points into it so you can max bark armor. Dip into ranger/gm after that depending on melee/ranged playstyle. Does anyone know how much damage warlock blast actually does? Is it 90?
The druid tree is focused mainly on unit support so if you are having problems with the hero dying you are too agressive or arent taking out the hero killing units. Else wise your army build just isnt doing the job forthat wave. I havent done a deep druid just the first two teirs before spreading my spec in another tree but looking at tge trees this is how i would Druid- Treeman Retinue, Medicinal Herbs, Bark Armor, Root, Sapling/Wisp Ally, Spirit Magic, Natures Wrath, Corcle of Protection. If you dont want treeman you can trade it for regrowth.
Whenever I try to play local multiplayer, a message pops up saying " Error 7: discoveryServices failed. Please try again" It does this every single time.
Just played the game and no idea what the free-look option does. I enable and disable it but does not seem to change anything. Sorry if this has been asked before but the forum search is a real pain.
I noticed that this option is kind of buggy sometimes. Try to restart the game after enabling/disabling it. Free view basically allows you to look up and down.
I find free look very helpful as you can see what a clump of all lies are fighting, rather than seeing their backs. Having a bow enables it automatically I think.
I noticed that mana doesn't regen while Bark Armor is active. Is this a bug or is it supposed to be like that?
It's supposed to be like that. The first patch made it so that mana doesn't regenerate when an active skill is - well... active.
Oh, I was hoping to be able to keep Bark Armor active infinitely , but I can see why that would be very OP. Same with any other active spell.
Melee weapons will be able to rotate the camera up and down. At least that's what i thought it does. I dont remember testing it, but maybe i did.
If you are human you can have Holy Shield (which is better than Bark Armor) or any other active spell actived infinitely. That's OP. (Please BrothersMedia, read this )
^I think Arcane Magic is one of the human's most race defining skills, but i have to agree that it can get OP when abused. Maybe reduce the effectiveness, or add a longer cooldown just on Arcane Magic. On the other hand, i have extensively played a gunmage build without Arcane Magic and it works just as well. But i can see where Arcane Magic can easily be abused and make other mana-sustain skills useless.
A quickie to inform new players and forumites that we have an very sexy wiki that is quickly swelling with game info (from unit specs and basic mechanics to general gameplay advice and wave-specific guides), thanks to the fervent work of Elsa and accomplishes.
Bark armor applies to the hero in addition to allies. This probably isn't better than holy shield from a strictly unit perspective, but it's still very competitive. Bark armor/Holy shield is the reason I think dwarves are a step behind this patch. 20 mana is pretty easy to keep on virtually the entire time if you can invest into GM trees. 55 seconds to kill ~8 units should get you your mana back.