Universal Heroes and Castles 2 (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 13, 2015.

  1. wino

    wino Member

    Jun 5, 2015
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    do updates roll out geographically? No update in New York yet.
     
  2. #2102 brothamannp11911, Jun 5, 2015
    Last edited by a moderator: Jun 5, 2015
    Only did 31 so far. Took me a few tries this morning.... So much running ;)

    Found 30 more difficult, mostly just getting used to the new specs on abilities.... And having to relearn my engineer's sniper rifle now that you fixed the alternating heavy/regulat shot :D

    Edit.. Also, Jamie, love the updates description in the iStore, you guys are classy even when it's not always 100% your fault.
     
  3. Got it here in the great Kansas City, MO this morning before 6am... That's weird it hasn't popped up for you yet..
     
  4. ruggedland

    ruggedland Well-Known Member

    Oct 11, 2011
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    so many changes to the skill stats, it's like a new game. Time to get back into it again.

    Mana Marker on human got nerfed pretty hard. Here goes that infinite mana tank ;).
     
  5. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    #2105 Foursaken_Media, Jun 5, 2015
    Last edited: Jun 5, 2015
    Whats your damage looking like - and what are you doing (I'm assuming you're just running up, slowing time, and bashing the walls until they are dead?)

    Also, I'm wondering if something isn't behaving as it should... lvl 10 walls have 1000+ HPs and 60% building armor, while heroes have 35% damage against walls with no building AP. Even with 100 damage you'd be doing only 35 damage a pop, and getting blocked 60% of the time... I don't think you could get that bashed down that quickly if things were working correctly.
     
  6. Opheus

    Opheus Well-Known Member

    Nov 7, 2014
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    Can u share ur Druid build ? I wanna try that class but keep on dying Also any tips for lvling up as a druid
     
  7. Master_Quack14

    Master_Quack14 Active Member

    Jun 5, 2015
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    For Elves the mana regen change just makes using Heightened Senses, which took a hit to its duration already, feel rather punitive while combining other spells that are not duration based. It leaves you with large gaps in time waiting for mana to regen and just feels clunky.

    For dwarves that use Rage/Unstoppable/Forge it really hurts. Now, with the change it feels like you should only invest in one duration based ability and skip the rest as using them in quick succession will cause excessive downtime in your character's ability. The previous version had a smoother feel where you might weave duration and instant abilities and perhaps have to wait a bit. Now its like use very sparingly or not at all, or use as you need them and then bottom out and wait a long time.

    If you kept the current regen mechanic, then I think some abilities like Dwarf's 'Rage' should not have a mana cost as the ability itself is a 'double edge sword' kind of mechanic and is punitive in its own way. Also, 'Warrior's Blow' resource cost should be HP alone without a mana cost. Both these abilities are basically using your HP as the resource. Since dwarves don't have an active regen mechanic like humans and elves the changes to these abilities as well as removing their duration from impacting regen would smooth out the play style while being able to use 'Feral Instincts' and 'Forge' as duration abilities that discourage chaining.

    Another possible solution would be to give Dwarves an active mana regen ability.

    Elves just require you to alter your play style to be a bit more conservative. Although, to be honest, I thought the previous version of 'Elven Arrows' to be incredibly overpowered and was surprised to see it get buffed in this patch. If the speed of the arrows being shot didn't drop my screen to 1 or 2 FPS I would have to say the ability is completely overpowered when you field all Elven Hunters and Snipers. If left as is, I would recommend a population cap of no more than four Elven Hunters. On a side note, I notice in almost all sieges that Elven Hunters don't actually target wall units or the furthest enemy units, but, just simply shoot the enemy walls.

    Thanks for taking the time to read and respond on the forums!
     
  8. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Yup... And you cant Arcane Magic either if you got your mana to less than 5 when you have either Juggernaut or Taunt active, or any other buff skills from the other trees.

    Buuuuut, at least i completed 31, 32 and 33 with my Footman spam strategy :D

    Who says Footmen are useless? ;)
     
  9. Master_Quack14

    Master_Quack14 Active Member

    Jun 5, 2015
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    My build is based off of using dual daggers and very fast attack speed eight damage and zero stamina cost. My sheet damage is 92 with 20% crit. Using very fast weapons with no cost plus 'Critical' and 'Damage Channel'.

    I just sprint across the field and pop 'Damage Channel'. With 208 Mana that bumps my sheet damage up to 300 even. So, even if I only hit 1 out of every 3, I hit for 100~200 base and 500~600 Crits. With decent armor and the 'Camouflage' ability you just ignore the wall mobs and I attack so fast that I just melt the wall. takes longer to sprint across the field then to melt the wall and totem.
     
  10. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    Under your bed
    They nerfed that? Crap. I need to respec, 15% sucks.
     
  11. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    #2111 Exact-Psience, Jun 5, 2015
    Last edited: Jun 5, 2015
    Seriously though, i got bored of the Elf coz of the sustained Slow. It felt stupid and for me it broke the game, hence i abandoned the character, left him at Lv25 after completing wave30.

    Now with the new nerfs, i can pick the elf up again and actually play the game as it was intended.

    Right now, you actually need to be strategic when casting Heightened Senses, make sure it has a purpose. If you can cast something non-stop that just didnt make any sense.

    What i like about what FM is doing here, is creating a balance in a unique world mechanic that generally doesnt involve cooldowns. This isnt the normal way in almost any game, so the OP builds were inevitable.

    As League of Legends creators Riot Games mentioned in one of the articles i read before, it's actually easier to make new characters OP and nerf to balance them based on how users abused them, than create an underwhelming character no one will use and they wont have any data on how to balance them.

    I really appreciate how much the community has discovered, abused, and discussed these overpowering builds, and now the game is shaping up to be more balanced... And FM for really taking their time and resources to keep tabs on these things and implementing the balance as fair and best they could.
     
  12. Xieus

    Xieus Well-Known Member

    Jan 31, 2013
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    Bug report

    BUG REPORT

    I am experiencing what I assume is a bug. When using BARK ARMOR my mana does not regenerate until the skill ends.
     
  13. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    When I read damage channel, that's actually what I thought to. This seems like a pointless skill... except for wall rushing.

    Totally agree with the others that longer duration spells are actually a bad thing now. Especially rage. That was one of the actives with downsides already.

    Also, how come +25 melee damage runes give 25 damage to dwarves/humans but only 17 to elves? That's a bit "racist".
     
  14. Elsa

    Elsa Well-Known Member

    Apr 7, 2015
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    Arendelle
    #2114 Elsa, Jun 5, 2015
    Last edited: Jun 5, 2015
    Mana doesn't regenerate for an active skill's duration anymore. That was a part of the patch.

    Elves are dumb creatures that don't know how to use runes. They are known for their low intelligence and their lack of understanding and utilizing magic. It's all part of the fantasy lore.

    Right?
     
  15. Orpheus

    Orpheus Well-Known Member

    May 14, 2015
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    I keep on dying after the update. Man this has got a little bit hard. And I have asked this many times in the forum but none reply. Can someone share a Druid build with me, I really wanna play him
     
  16. Master_Quack14

    Master_Quack14 Active Member

    Jun 5, 2015
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    Why would you respect? its only 3 points and its the only mana recovery option you have... It is better than nothing! lol
     
  17. Xieus

    Xieus Well-Known Member

    Jan 31, 2013
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    #2117 Xieus, Jun 5, 2015
    Last edited: Jun 5, 2015
    What?!? That is absolutely stupid. I will repeat...STUPID. It makes the game mana-starved.

    Ok, so the cost of Bark Armor is reduced by 10 mana, yet for 55 seconds there is no mana regeneration, and at the same time Heightened Senses cost 10 more loses 13 seconds in duration and also has no mana regeneration, and to top that off Mana Channel gets cut in half! That's some SERIOUS nerfing going on. And that isn't even pointing out the nerfing of other skill like Weakspot. When I first downloaded the game I thought it was cool that we could build cross-class characters with many skills to take advantage of but now the game, at least for elf, is so mana starved, having access many special (mana) skills seems more aesthetic than practical. Maybe this wouldn't be an issue with a bunch of skeletons or goblins on the field where mana channel even in its nerfed stated is helpful, but when the field is populated with high armor and defense units that is a completely different story altogether.
     
  18. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Im at work today, but here's a build i want to try... Im sure not a lot of players have built Human like this yet.

    Sword+shield build. Basically an attacker build, but with Mage tree Overload skill. If anyone can try this before i get off work it'll be cool.

    Will the Overload damage buff proc with the Magic Imbuement Research? Coz that'll be a pretty significant boost in damage, with zero mana investment.
     
  19. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    #2119 2hvy4grvty, Jun 5, 2015
    Last edited: Jun 5, 2015
    This is actually what a lot of skills feel like. You get it because it's better than "nothing". Overall, the heroes have DEFINITELY gotten weaker. Equipment as a whole I think are stronger (though axes are now inferior to scythes, double swords, 2 hands, and picks; they were THE choice before but just garbage now). Whether or not this actually hurts the game remains to be seen though, but it definitely dials man 99 chars running killing everything. This will definitely hurt lower level players more than higher level players though.

    I think attack speed as a whole could use a huge buff. As it stands, the weapon system seems to heavily favor it (as in, at the cost of other attributes). In reality, it's nowhere near that good. +10% aspd is almost never better than 10% crit. DPS essentially consists of 3 mulitpliers: damage, crit%, and attack speed. Yes, I'm aware a build with high crit will benefit more from +aspd than +crit, but as it stands, if you get a weapon with +15% aspd, it'll have extremely shafted stats. A weapon with +25% or 30% aspd won't even have stats to speak of.

    The ONLY time weapon aspd is good is if you use damage channel, as it gives you a huge flat bonus to raw damage which largely outweighs base weapon damage. But even then, a high end crit weapon will give more raw DPS than two +40% aspd daggers. I've gambled probably 50k+ worth of stuff, and I've yet to find any weapon with +aspd that isn't severely outclassed in DPS with either a no aspd, or an aspd penalty weapon.

    Edit: Except repeaters. Stats on those suck ass, so aspd is actually comparably good since you don't lose anything.
     
  20. Elsa

    Elsa Well-Known Member

    Apr 7, 2015
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    Arendelle
    The game was way too easy before, there way too many exploits and PvP balance was all over the place. Skill use is definitely more limiting now, but we'll have to see how this plays out.
     

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