I actually feel like... the skills are over nerfed. +1 weapon specific damage per skillpoint? Axes went from being the best weapons for dwarves to one of the worst. Double swords are now amazing though, as are 2 hand swords (as if they were bad...). Sniper rifle seemed to be nerfed. 35% I assume refers to the nerf from 50%? Edit: Noooo my +100 ARM shield is +50 now.
Finally! Love the new units/waves! Somehow I need to reconquer Scarwood Keep, which is protected by dark magic, I assume I'll need to clear some more main waves Time to re-work maxed heroes to adapt to the balance. ps. turned back graphic settings to high, no crashes so far at wave 33.
Ahahaha... Well there is an ARM cap now, right? Havent had a chance to get my armor high enough to check yet. I dont think the skills are overnerfed considering every weapon damage seems to have been increased. At least i think it's still worth maxing out the bonus weapon damage passives. Some huge changes to Human's invulnerability too... 60 mana to cast, and i think the duration's been nerfed (forgot how long it was before the changes though). Also, equipping a 2-handed sword and a shield now properly calculates a lower sword strike damage.
Same here. Im playing at max settings on the ipad air (except i have shadows on medium) and no lags or crashes after wave 34.
Yup... And im lovin it. Im actually really feeling the Sword Strike nerf. LOL... IT's still workable, but by workable i mean you really have to work on it to make the setup work. Im lovin the update in its entirety so far, except for the CAPE VISUAL GLITCH i mentioned earlier. Im sure that even without replying Foursaken's read it here.
Just noticed a few things that slipped in with the new patch: - in the patch notes it doesn't mention the new 'Druid dryads don't count towards population' feature. - the Druid +max mana skill states that it gives 6 extra mana instead of 5. Not sure if that's intended or not. - many skills in the elf tree say "++6 damage" (example), having an extra plus which is a small typo that may have slipped in when changing the percentages to integers. Edit: - I still have the 'phantom attack' on Castle Draydon that won't go away. -After summoning three red guards two of them constantly competed for their position in the formation by violently shaking, as a result of starting and stopping running rapidly. -I had a spare population spot so I summoned a torchbearer (during the day) for a laugh. When he was close to an enemy there was a loud loop of 'I-i-i-i-i-i-i-i-I'll lead the way!' Which was both frightening and hilarious. For some reason their battle cry triggers when within close proximity to its target. Excellent job all round though!
Juggernaut was 10s/15s/20s and it cost 40 Mana. So did they change the thing with Mana regen during skill activity?
I too have this bug. First got it by surrendering a disconnected coop match when the countdown for the wave was zero.
They did. If you have an activated ability active, you dont regen mana. At least for the human. I havent tested the Elf.
Breaking news- Torch bearers are OP! # So I decided to see if I could replicate the bug I mentioned in an above post, and the results were quite surprising! Torch bearers are bugged. When they are a few metres away from their target (that they walk towards to illuminate), they unleash a barrage of attacks that do zero damage. Although this may seem pointless, the rapid attacking stun locks the enemy so often that they literally cannot move a pixel. However, when a torch bearer unleashes his inner ice Mage potential he is overwhelmed with the power bestowed upon him by satan, and yells 'I'll lead the way!' many, many times, often downing out other sounds to the extent that they do not happen at all. Although they will be overwhelmed if targeted by more than one enemy, I find it very amusing to watch a torchbearer fend off a siege troll just by casually leaning on his torch stick.
Is it still my problem? I got my touch no response even more often, that means it has no response no matter where I touch the screen, I have to kill the game. Can somebody help?
Maybe it's just luck but noticed missions/chests drop legendaries more often than before. Maybe FM can confirm this or not. Got 2 legendaries in 8-10 treasure chests openings.