Ahh, you're right. Its ready for sale but there is usually a lag time... already been 2 hours since it was approved so I would imagine it should be available any time now. In the meantime, here's the update's official change-log... ---------- Tons of bug/crash fixes Fixed a bug that could cause the game to freeze during battle Fixed several multiplayer sync errors Fixed a bug with huge amount of Trolls spawning on Wave 30 Added new campaign Waves (and some new enemies) - we'll add more regularly! Added new PvP only unit: War Bannerman - reduces enemy hero damage to your units while the War Bannerman is alive Greatly improved weapon balance across rarities and weapon types (improving lackluster higher tier weapons) Better chance to find and craft better equipment as you progress through the game Tons of hero skill and stat balancing Wave balancing and tweaks Enemy and unit balancing Elf Assassin is now a counter to enemy magic units (goblin/orc shaman, necromancer, etc) Fixed all known exploits Fixed auto aim with longer ranged weapons Fixed sound stopping after a phone call You can now see how many of each unit you have on the battlefield by tapping the population counts in the upper right Fixed a scenario where lands could permanently get harder if you kept losing castle defense waves Improved run animations Improved general hit detection, especially when very close to enemies Fixed slowdown associated with Plague Mummies Improved MFi controller stability Tweaked endless balance to ramp up significantly faster Capped reset skill cost to 30 Enemies are stronger after completing the game There will always be at least one attack on your lands after beating the game Heroes cant hurt the keep in versus mode with arrows until a wall is down You can no longer push Bannermen
PRAISE THE SUN! Speaking of, I want gestures that you can purchase for like 5 crystals each. And one of those being the Praise the Sun from Dark Souls. Just a random thought because why not. Also, what about video recording? Or was that pushed back?
Update in other stores from around the world? Anyone else gotten it yet? So far nothing here in the Midwest of the U.S. Of A...
Wouldn't hold my breath for it to drop today. We've already waited 2 weeks, another day couldn't possibly hurt.
As far as I recall, I've usually been seeing updates pop at least around midnight to 4 AM here in US.
That was review time. Foursaken said now it's approved, so it should be significantly shorter. You're right though, even 2 days more wouldnt really hurt much.
Right, but if the app store team is US based at all (I'm assuming the ones that worked with foursaken), we shouldn't expect updates for at least another 7-10 hours. I don't think this would be a distributing issue, or it'd be out by now.
Exactly. I'm just glad Apple cocking approved it THIS time. I have the patience. It's the patch notes I can't wait for.
Late to the party here, but I noticed that Sniper does not count toward crossbows. Is this a bug in the skill code, or intentional?
It's so glad the update finally arrives. Hopefully online players will see it and come back. About the fixed exploits... I noticed the major ones only because people kept talking about them in this thread over and over. Which is absolutely unnecessary! So if any of you find an exploit from now on please don't post them here. Just send a PM to Foursaken. Thanks,
Thanks.. Downloading the update. NOTE TO EVERYONE: SAVE TO THE CLOUD FIRST. With changes this huge, especially to how the rarities have been tweaked, we might not want the changes. Im not sure how that'll help really, but at least we have some form of backup in case something wrong happens.
Holy crap ALL of my legendary weapons have been buffed. Real nice! Sword Strike's nerfed to 450% at max level down from 700% which may make the build a bit weak, but i need to see how the other classes have been balanced to see if 450% was a good number.
@Foursaken: one graphical glitch (most likely)... When WALKING as a human, the cape doesnt move with your character looking like it's glued to your screen. It moves with the character on run so that's good, but when WALKING, it is only 1 frame of cape animation without movement.