Heroes and Castles 2 - by Foursaken Media (action-RPG/castle defense/strategy)

Discussion in 'Upcoming iOS Games' started by Foursaken_Media, Oct 23, 2014.

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  1. terrence92

    terrence92 Well-Known Member

    Nov 12, 2013
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    Deep love for foursaken, no homo
     
  2. NexusInfinity

    NexusInfinity Well-Known Member

    Nov 11, 2014
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    Pumped for this game. Is there going to be a test flight beta?
     
  3. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

  4. deadjam

    deadjam Well-Known Member

    May 9, 2010
    186
    11
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    Digital Designer
    London, UK
    Thank you Foursaken this looks epic.

    You've taken one of my favourite iOS games (BH1 is in there also) and ramped it up. Please take my cash now!
     
  5. I'd love to participate in the beta too! Let me know when you're ready?
     
  6. Observations

    So in one shot is shows 0/100 units and the other shows 0/50 and 0/50.... One is an assault mission I guess where you take another castle?

    Also, dual wield looks powerful, but slow.. a charging attack? Can you do combos I wonder?

    That anvil, that is pretty cool... Wonder if he can craft things in the middle of the battlefield
     
  7. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Indeed there are different mission types which use pop cap differently. There are defend missions, assault missions, skirmish missions (no bases on either side), and attack and defend missions.

    Re: dual wield, attack speeds are determined by a number of factors. For ex, you can carry a 2 handed weapon in one hand, but it will greatly slow your attack (i think that the dwarf in the GIF is indeed carrying a 2 handed hammer in his right hand). Also, any weapon may inherently have a low or high weight value, with appropriate damage modifiers to go with them (high weight = slower attack but more damage, for ex). Finally, different races have different inherent attack speeds (dwarfs for ex attack slower, but have some small knockback and slightly more damage).
     
  8. rodz'ski

    rodz'ski Well-Known Member

    Mar 9, 2014
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    So Cal
    Is it possible we are having a siege campaign mode in the future?
     
  9. Fangbone

    Fangbone Well-Known Member

    Oct 30, 2012
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    Michigan, USA
    I need this game!!
     
  10. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Well, there aren't really "modes" like there were in H&C1, so there is no longer a separate siege mode :p Everything is more connected in one giant game world now. For ex, siege missions are just regular parts of the game. So you'll defend your castle from waves, similar to the campaign in H&C1, but then you'll also be conquering and defending all the lands on the world map as well - but it will all be in a kind of singular game flow. There will still be endless, co-op, etc of course, as well as perhaps a few new surprises as well ;)
     
  11. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    Czech republic
    So it is like rounds in BH2, right? :)
     
  12. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Not really :p The waves are still separate, they just happen more seamlessly. So for ex, you start off walking around in your castle. You can talk to the blacksmith (equipment crafting), NPCs, the weapon master (unit upgrades), or the engineer (castle upgrades). Whenever you're ready, you can sound the horn and start the next incoming wave. Once you defeat that wave, there isn't any menu transitions... you can walk back to and around your castle, upgrade, talk, and travel to other areas on the world map to take or defend new lands (taking areas on the world map give different bonuses, like +crystals, unlock new units, etc - but they can be attacked as well once you own them).

    Whenever there is a mission available or one of your lands is under attack, you have a certain amount of "days" (represented in-game by battles played) before either your land is taken, or you must defend your main castle.

    It all just feels like one large, seamless game world now, as opposed to navigating a bunch of menus ;)
     
  13. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
    2,655
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    Canada
    I have money just waiting to be spent on this game. Can't wait for it to come.
     
  14. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    You guys are too good at making games
     
  15. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    I can't wait for this one.
     
  16. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    Foursaken never ceases to amaze me :)
     
  17. Killerluffy246

    Killerluffy246 Well-Known Member

    Feb 23, 2014
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    Asia
    they are not good ..... they are the BEST !!!
     
  18. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
    955
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    Czech republic
    I love the idea of taking lands to get bonuses :) so you upgrade those castles separately? Resources are shared for all of the lands?

    Any news about release? Latest info we've got was "early 2015" if I remember correctly :)
     
  19. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    So these bits where you decide you want the next wave to come it sounds like that eventually comes to a win through defending or a loss.

    Is there any kind of endless version where it just plays until you lose?

    Even on C&C games I couldn't care less about winning I just played to build up a base no one could ever get into and defeat me. For me doing defences is more fun.

    But I loved H&C and can't wait to get this one now I've got the air 2 to try it out on.
     
  20. jared9876

    jared9876 Well-Known Member

    Aug 23, 2011
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    Dallas TX
    Man I just love you guys even more now! That sounds amazing!!!
     

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