I can't describe how much joy this picture provides... so many questions... is that a hub station? Do you get attacked from all sides? Is there more than one castle? How many? Who are the purplerockthingy worshippers? Who is the armored dude beside you? Is that a horse or some armored guy off in the distance? How big is that castle? UGH! Soon enough we'll have the answers!
Yep. Of course there are more elements in battle, but going with a minimalist, clean UI interface all the way around.
The level of details in that gif is pretty amazing. If any one can pull off a massive project like this it's you guys.
Definitely digging it. Will there be any gore in this game ? Just wondering if I can by it for my kids heh
Cost Okay, as a Mann with limited play money, I need to ask you all a couple questions... 1. 1.99 base app cost, but will you have around. 4.99-6.99 IAP for more diamonds or whatever they are called this time around? 2. With the Block Fortress update, will we need to buy any of the extra modes, will the mechs have a cost, etc. or will it all be M? One of our big family goals is to be very tight on our budget, so I need to get these in my request NOW or the penny pincher of the household will deny it later any guesstimates would be appreciated!
I guess there is some gore... mostly green blood, but there is some blood when living units get hit... but its not gobs or anything. You should get a better idea once the trailer releases. 1. Cost will literally be the exact same pricing as H&C1, so $1.99 with whatever IAPs were in that game (can't quite remember right now... I think $0.99 to $19.99). We got such a positive response overall about the IAP implementation in H&C1 that we'll be sticking to the same paradigm (ie IAPs tacked on at the very end of development as an afterthought). Heck, in H&C2 I'd probably say there's even less of a reason to get IAPs because the game is more dynamic, so there are more ways to earn Crystals 2. Nope. And uhhh, there aren't going to mechs (not joking) >_< Not announcing what will exactly be in the update until we submit. This update would've been released like 2-3 weeks ago, but we're still waiting on those major engine optimizations, which will help performance...
Some of us buy IAP as support for amazing game design not because we need it I had seen the mech comment on Google Play so just wondered, guess I'll start spending my M on other stuff!
But actually, let me double check with Tom to make sure you don't spend minerals on the new stuff - so don't spend it yet
Will there be a Mac version for this game? My mac has a bit more power than my iPad 2 . Anything new on this Block Fortress update I saw mentioned a few pages ago?
Not sure about Mac version yet... probably, but not a simultaneous launch. Re: BF update, we'll have more info once we submit!
Ok, guys... its finally time to get the beta ball rolling! So, if you're interested, please apply using the instructions below... Beta Instructions 1. send us an email with the subject line: "H&C2 beta" to [email protected] 2. include your name and your TA username 3. let us know your device and OS version 4. tell us if you played H&C1 at all (be honest! we actually WANT some players who have never played H&C1 before) And that's it! Just please remember that a beta is all about feedback... if you're too busy or lazy to give even the smallest bit of feedback, then joining the beta is not for you. Otherwise, join up!
That email includes all the required info we would need to sign you up. Applying does not guarantee a beta spot, but you'll know as soon as the beta builds start going out (no date on that yet). Also FYI, we are using Testflight, so IOS 8+ will be required.
hello fm,glad to know that beta is running. really want to join the testing team but currently to busy with work and testing some other games already, so if you can, share one or two screenshots of the new update?or maybe some footage gameplay? thanks fm.
I have a question. Will the game support iOS 7 or below when it is released? Sorry if his question had been answered before.