Universal Hero Slide (by Jean-Christophe Guyot)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Jul 13, 2016.

  1. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
    2,489
    177
    63
    Hey developer! Awesome job man!
    The game is perfect as is, but I'm sure your updates will be awesome. Though I would like to see a leaderboard just for competition's sake.
     
  2. Gozock

    Gozock Member

    Jul 18, 2016
    5
    0
    0
    Hey,
    Update 1.09 should fix the crashes mentioned in this thread (ipod touch, iphone 4s).
    Have fun!
     
  3. countBasil

    countBasil Well-Known Member
    Patreon Bronze

    Aug 30, 2012
    80
    0
    6
    It says you don't want to trigger a curse (skull tiles), so I was avoiding matching them--but you're supposed to match them as it earns points and doesn't decrease life. So what is meant by "triggering" them?
     
  4. countBasil

    countBasil Well-Known Member
    Patreon Bronze

    Aug 30, 2012
    80
    0
    6
    Oh I get it: the "curse" is that after you merge skulls, something else gets erased, and there's a randomness to it. So you have to weigh the benefit of keeping the board clear with the downsides....

    Developer: great game! Couple ideas:
    * can you make the replacement of these tile that's replaced by the new skull happen AFTER the animation that connects the merged skulls to to the tile that's going to be replaced? I want to see what I lost by merging the skulls, and usually can't tell because it's already been replaced by a skull before I can see what was there :)
    * Consider making the description of triggered things (tavern, dragon killer, etc) flash a bit too help the player be aware of what happened. Will help cultivate strategy since player will be more aware of what is valuable...
    * Add a tip jar ;)

    Thanks for the great game!
     
  5. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
    1,611
    82
    48
    ^ I second all of these great ideas.
     
  6. moeTi

    moeTi Active Member

    Jan 24, 2013
    44
    0
    0
    #46 moeTi, Jul 24, 2016
    Last edited: Jul 24, 2016
    Great game! But there is one thing I did not understand yet: sometimes when there is a dragon and you match two skulls, the dragon gets cursed or whatever, it turns blue. Is this a good thing or not? What exactly is happening then?

    Edit:
    Ok I figured it out. Definitely a bad idea, the blue dragon destroys all hearts on the board. Kill it fast!
     
  7. modred

    modred Member

    Jul 17, 2011
    7
    0
    1
    I also agree with countBasil's suggestions and have one of my own - multiple save slots/profiles.
     
  8. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
    2,489
    177
    63
    I also like CountBasil's ideas...especially the tip jar :)

    Is there any possibility of an icon change?
     
  9. Gozock

    Gozock Member

    Jul 18, 2016
    5
    0
    0
    #49 Gozock, Jul 25, 2016
    Last edited: Jul 25, 2016
    Thanks a lot for the feedback and ideas! :)
    I'm also considering seasonal events that affect the game rules a bit.
     
  10. Gozock

    Gozock Member

    Jul 18, 2016
    5
    0
    0
    What would you like to see?
     
  11. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
    2,489
    177
    63
    I was thinking the skull tile as the icon, but it could be a different color than the gray in the game, or not.
    But it's really ok as it is now, too. I don't want to be that nitpicky person.

    Your seasonal idea sounds cool!
    Hey thank you for making this awesome game even better! Your updates are great.
    Seriously you should get some $ for this.
     
  12. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
    2,489
    177
    63
    Made it to 147,776. What's everyone's high scores?
     
  13. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
    1,611
    82
    48
    Nice! Only about 102k for me.
     
  14. raravan

    raravan Well-Known Member

    May 18, 2014
    829
    38
    28
    masterpiece of a game.
     

    Attached Files:

  15. moeTi

    moeTi Active Member

    Jan 24, 2013
    44
    0
    0
    My highscore is around 100k right now. What's your tactic with upgrades? I ususally buy any "get coins faster" upgrade, only when that is not available I opt for "more life" options. For me it seemed logical to upgrade coins asap when they are still cheap. Right now I'm at 11% "more money from coins" and 8% "turn walls into coin". I also started raising the "get bombs when there is a dragon" buff.
     
  16. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
    1,611
    82
    48
    This has basically been my thinking as well.
     
  17. barryweiser

    barryweiser Well-Known Member

    Mar 24, 2011
    223
    0
    0
    Rode a serious hot streak recently. 528,478! Everything just went right...
     
  18. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
    1,611
    82
    48
    Woah dude. Congrats!
     
  19. triptych

    triptych Well-Known Member

    Jul 29, 2012
    203
    0
    0
    Just an FYI to folks this was made using the Defold game engine - great showcase for the engine.
     
  20. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
    2,489
    177
    63
    Nice!!
     

Share This Page