We agreed to do a promotion in China which requires us to go free for 24 hours. This gives the game alot more visibility
So it's not turning into a freemium game, it's just briefly going on sale for $0.00. I just "bought" it. There's an update fixing some things which is about to come out? I guess I will wait on that before playing.
Just got it. Thank you. As for the crystals: What are they exactly for? How do you achieve them, aside from IAP? I see I began with 100 and I got 1 playing, but I don't know exactly how.
Hi, First off I want to say I bought this yesterday at £1.99 not knowing it was going free today. But honestly I don't mind cos I'm having a blast with it lol. Just a quick question though, I take it that the 2 characters that are blacked out are unlocked somehow?
As I'm both an IOS and PC gamer, I've been dying to ask a developer this: how does it feel launching your IOS game on Steam? Because as an indie supporter, I know I get pissed off and frustrated seeing those comments and threads in every single IOS port discussion. Tiny Thief, Kingdom Rush, etc., it's always the same. I try to help the developers there and advocate (I'm More_Badass on the Steam forums) but it's not going to change anytime soon How does it feel to have to price your game so low on the App Store compared to being able to price it reasonable on Steam? Would you say that you had to devalue your game to find success on IOS? Given the response, do you ever regret releasing on mobile? Do you think that hurt the perception of your game? I'd really like to know your genuine reactions and thoughts. It's something that is just frustrating to see every time an IOS dev tries to achieve more and then receives such distain and dismissive responses. I'm even working on an opinion piece about this, because it's an issue I feel quite strongly about.
There have been only a few idiots, but other than that the launch was very successful and people like the game. I dont see a problem with having it on ios
I noticed in the Price Drop thread you said it was selling like crazy on steam. Is it close to the amount of iOS sales?
Currently the all time peak amount of players is 123. Not sure how close the amount of concurrent players is to total sales, but at least 123 people have played the game through Steam.
We sell about 600-1000 per day, so yeah we earn lots more from steam than from ios or android compared.
I'm afraid not at the moment, other than right when you pick it up. This has been a very highly recommended addition and I think they have a plan to create a Relic Room where you can inspect all you relics and their effects.
No new waves coming Hello, I'm stuck on wave 78 at Glacial Trail, it's clear and nothing else is coming.... i've saved and exited more than once, I'll kill a few guys then still no new wave... is there something I missed or is this some kinda bug... Thanks in advance...
Hi panicci, Thank you for the sale. One request I have is making the attack button auto aim like mini gore does. Maybe make it an option for normal only? But Id much rather play with auto aim.... Then having to direct which way too fire. Maybe it's because I'm playing on the ipad 2 and it's heavy. Would that be possible?