Universal Hero Siege - (By Panic Art Studios)

Discussion in 'iPhone and iPad Games' started by Bronxsta, Dec 18, 2013.

Thread Status:
Not open for further replies.
  1. carnelito

    carnelito Member

    Jan 15, 2014
    9
    0
    0
    Looks like fun
     
  2. Panicci

    Panicci Well-Known Member

    Dec 29, 2012
    178
    0
    0
    CEO of my own company
    Finland
    Hmm. Well i contacted the support of YoYoGames who made the software we use for making the game. They tested the game with all of the 4th gen iPod devices and the game worked on them. So i guess it supports iPod but for some reason some people's ipods are in such bad condition that the game crashes.

    Here is a picture of Hero Siege runnin on a 4th gen iPod: http://help.yoyogames.com/attachments/token/cpqckc3x4galskm/?name=IMG_20140108_155218.jpg
     
  3. Echoen

    Echoen Well-Known Member

    May 16, 2012
    2,114
    3
    38
    USA
    What's new (Jan 15 '14 Version 1.0.7)
    - Added Crypts as an alternative possibility to dungeons
    - Added rarity types for the Demon Head Statues
    - Added a new item
    - Added new dungeons into the pool
    - Added a new boss into the pool
    - A bugged crypt fixed
    - Optimized alot of stuff
    - Fixed potions bouncing inside walls
    - Now you can Destroy bushes!!!


    Life is complete. I can whack them clean now!
     
  4. Panicci

    Panicci Well-Known Member

    Dec 29, 2012
    178
    0
    0
    CEO of my own company
    Finland
    Ahahaha right? I was like in Alundra and Zelda, what is the most time consuming and addicting part? Well destroying those goddamn bushes!
     
  5. Homakruz

    Homakruz Member

    Jan 15, 2014
    5
    0
    0
    #385 Homakruz, Jan 16, 2014
    Last edited: Jan 16, 2014
    A couple more things.
    1) Speed is not saved through current runs very well. If the game is returned to splash screen or if you are paused long enough (overnight) your speed is reset to default.
    2) Also has a similar issue with activated relics. I got a rainbow relic at the beginning of my run. Later on I got a Holy Water relic. I paused and I went to bed and left my phone charging to have my speed reset and my relic returned to the rainbow.
    3) Advancing wave number after dungeons and crypts is bugged. Sometimes it will spawn a boss as early as only having 1 wave of enemies and you can accidently skip you boss wave entirely since it advances the wave number. Also I had a crypt spawn and I killed the boss and went into the crypt. My advance portal disappeared and I had to repeat the level. I am not sure if this is by design because its a rather funky way of doing it.
    *EDIT* 4) Also if you have an activate relic and get another you can consistently swap them with each other and it will continually count them towards the relic achievements.

    On a good note, just got to hell on my viking :). With the right relics he is essentially unkillable haha. Was able to kill Damien in under 2 seconds.
    Now I just have to figured out how to get to the secret level....
     
  6. Panicci

    Panicci Well-Known Member

    Dec 29, 2012
    178
    0
    0
    CEO of my own company
    Finland
    All fixed :) will come in the next update
     
  7. Artvarg

    Artvarg Well-Known Member

    Apr 28, 2013
    71
    0
    6
    Still having tons of fun with this game.
    One thing bugging me all the time: I would love to be able to start a new wave while moving. Currently I have to stop for the touch to be registered.
    Also, throwing things like the duck seems to be bugged. I rarely throw in the direction I aim.
     
  8. Panicci

    Panicci Well-Known Member

    Dec 29, 2012
    178
    0
    0
    CEO of my own company
    Finland
    oh i will fix the wave thing right now. About the duck, it throws it to the thumbsticks direction, dont know what to do better about it :p
     
  9. christopherrocs

    christopherrocs Well-Known Member

    Aug 15, 2013
    553
    0
    16
    #389 christopherrocs, Jan 17, 2014
    Last edited: Jan 17, 2014
    Well bought this game, turned off iPod when it was on my iPod 4, tried it, crashed, turned on airplane mode, crashed, hard restarted iPod, crashed. Doesn't really work... :( any chances it will get supp? Cause if not I guess ima refund it...
     
  10. Panicci

    Panicci Well-Known Member

    Dec 29, 2012
    178
    0
    0
    CEO of my own company
    Finland
    Its so strange, the people who made the software we use said that it worked perfectly on their ipod 4th gens, they even gave me a picture of the game running on the phone. I really dont know man... I have no idea, there is nothing i can do about this :/ Refund then i guess.
     
  11. christopherrocs

    christopherrocs Well-Known Member

    Aug 15, 2013
    553
    0
    16
    #391 christopherrocs, Jan 17, 2014
    Last edited: Jan 17, 2014
    Well ok thanks for the help.
    Edit: I think probably how they did it is have no games on they're iPod so there is sooo much free space...
     
  12. Artvarg

    Artvarg Well-Known Member

    Apr 28, 2013
    71
    0
    6
    Pretty sure it doesn't, at least not always. Most of the time I end up throwing it upwards, sometimes to the right, but almost never in the desired direction.
     
  13. Homakruz

    Homakruz Member

    Jan 15, 2014
    5
    0
    0
    #393 Homakruz, Jan 17, 2014
    Last edited: Jan 17, 2014
    This issue occurred with me as well with the rainbow relic, it always aiming upwards. I just got really good at timing a direction press while activating the relic at the same time, it is still a lil of a hindrance considering you do need extra room to maneuver.

    And thanks Pannici for fixing the issues I stated earlier. :) Can't wait for the next patch.
     
  14. Panicci

    Panicci Well-Known Member

    Dec 29, 2012
    178
    0
    0
    CEO of my own company
    Finland
    oh actually true. I need to test this further on my phone, sorry guys lol. I just realized what the problem is, needs to be fixed.
     
  15. ChampagneJazz

    ChampagneJazz New Member

    Jan 23, 2013
    2
    0
    0
    #395 ChampagneJazz, Jan 18, 2014
    Last edited: Jan 18, 2014
    Great to hear! I had this issue as well.

    Anyways, I'm really liking the game, but DAMN do I wish there was more character customization, aside from a bunch of superfluous hats. New (PERSISTENT) main weapons. Just something...ANYTHING to make my character, whom I've dumped hours of playtime into making them a badass "killing machine", look/feel like said KILLINGMACHINE...Because man, this goofy Fez/Tophat/Butt...face(?) isn't doing it for me...

    As is, there just isn't enough to make me play this over the 100's of other similar games, which may not play as well, but offer way gameplay depth/satisfaction.

    3 stars for now, but with more customization and depth, it would easily be a 4/5.
     
  16. Homakruz

    Homakruz Member

    Jan 15, 2014
    5
    0
    0
    #396 Homakruz, Jan 18, 2014
    Last edited: Jan 18, 2014
    I'm sorry, I don't want to sound mean but none of what you said makes any sense.

    You say you want more gameplay and depth, yet your only request is to add more character customization in only an aesthetic/superficial sense which in fact is also superflous as you stated the hats were. Does this add any depth to the actual gameplay like you seem to want?

    And you say there's nothing to make you want to play the game over 100's of others, yet you dumped hours of playtime into it. You also stated you enjoyed the game.

    All of your statements contradict each other which does not inform me of why you actually gave the game a 3/5 or what scale you are comparing the game to. It also doesn't give the developers much inclination on how to improve their game with suggestions. I'm not saying the game should be rated higher or lower, I just would like to ask if you would clearly/sensibly defend your rating to help the community collab effort to improve the game.
     
  17. Panicci

    Panicci Well-Known Member

    Dec 29, 2012
    178
    0
    0
    CEO of my own company
    Finland
    Customization is tricky, because its all sprite art. The viking has 8 frames per attack in 3 different attack animations into 4 directions. This means i need to draw 96 frames of animation over and over and over again and then import the new animations with the new weapons into the game and set it up in code to make the game pick up the weapon of your choosing for the character.

    This is possible, but its very time consuming, and for now we have much more important stuff to work on. Keep in mind, It's me here alone working on the levels, new enemies, new items, balancing fixing etc. My partner who does most of the HC/Core programming goes to school fulltime, so its pretty much all on 1 person's shoulders. I'm not saying this as an excuse to be lazy, but just so you know that we are not a big corporation :)
     
  18. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
    1,789
    2
    38
    Already wrote a great review for this game.

    I went out and just bought the moga controller specifically for this an asphalt & I'm LOVIN it! It's like a whole new experience. Controller works flawlessly with it :)
     
  19. Panicci

    Panicci Well-Known Member

    Dec 29, 2012
    178
    0
    0
    CEO of my own company
    Finland
    Glad you enjoy it with the controller :p Altho i got to say the menus are totally ####ed up if using thumbstick to navigate, also the shop and talent menu. We are working on solving this-
     
  20. SheepVsGravity

    SheepVsGravity Active Member

    Jul 20, 2012
    35
    0
    0
    #400 SheepVsGravity, Jan 19, 2014
    Last edited: Jan 19, 2014
    Loving the game, thanks for making it! Hard to do with a small team, and we all really appreciate your quick bug fixing and improvements.

    Haven't been able to finish Nightmare mode yet, keep getting insta-killed when bosses drop 'gifts' directly on my character head.... Tough!

    Has anyone else noticed that the fire and archer characters won't fire projectiles when they are near a wall? For example, if my character has a wall behind him, he can't fire forward.

    Makes the new dungeons tricky to survive for these two characters.

    Looking forward to more awesomeness!
     

Share This Page