Great, glad you were able to locate it! I know that pain, it's especially fun wrapping your brain around multiple nested if/elses haha.
hehe yeah ! But hey thanks for being so active with reporting it over and over, else it might not been fixed
the skeleton minion and all of the accessories are made to last one play session, this is why you can buy multiple.
Great, so I wasted 10 crystal on something that's barely useful. Good thing I backed up my data before buying one.
I'm probably just being stupid, but where is the Save button? If I hit pause from inside the game all I get are resume, restart, exit.
it has auto save when you exit. Altho its a bit buggy at the moment.. We have a fix patch coming but need to wait for apple >_>
Hey no problems at all ontopic: I just finished wraping up the option to turn off the music from the game so you guys can listen to your own music and enjoy the game on the side Also if you have any requests, boss, item, enemy, events, gameplay wise (not to affect the engine but to add content). Please let me know I'm more than willing to add content according to what you guys want to see in the game!
Off the top of my head, it would be cool to have a rolling list of like 3 quests (kill 20 skeletons, get hit for Xxx health points, etc) that cycle through when completed and offer incentives (coins or relic) for completion. Much like all the standard "goals" in endless runners, could drive different play styles depending on what quests are up for grabs. Also, how about a mean treasure goblin that steals a random relic? Sometimes I feel like endgame I'm so overpowered, it would be fun to have a little back and forth on relic collection. (Perhaps a red goblin you've got to run from). A more endless mode where enemies just keep getting x% stronger each round until you can't survive anymore might be interesting. I'm not sure how the enemy power calculations work right now but I always seem to feel either ridiculously weak or way powerful, instead of continuous difficulty increase.
Hmmm. Expanding on that damage over time class, (yes I know poison does this already) it would be pretty neat. Maybe they're an alchemist that chucks acid bombs that do damage over time and have splash damage? Do you guys know what you're doing for the 5th class?
A Nemesis-like super enemy that appears randomly and can follow you between arenas/areas. A powerful mini-boss essentially, but you'll never know when it will appear. It would need to be enough of a threat that the best course of action is to try to run away and avoid the enemy rather than stand and fight.
That sounds pretty sweet! Albeit terrifying because if you need to run away from him for 20 rounds D: Talk about tense!
And of course that would require the player to change up their usual tactics. Or maybe it could work like the Big Daddies in Bioshock. So still random and still dangerous and nearly unstoppable, but you'd get a short warning before it appears so you could improvise and plan in those few seconds. I think being chased for 20 rounds might become more frustrating than fun, so there should be a way to defeat it. Maybe that method could be more than just fighting it (which would still be an option if you're good enough), like you have to offer all your relics or sacrifice half of your total health for it to be satisfied and leave. Of course if you're far into a playthrough, maybe giving up your precious relics or sacrificing you health would be worse than fleeing, so this would allow for a risk vs reward aspect even for advanced players
^ that idea sounds terrible. A super enemy that can't be defeated that can spawn at anytime & can follow you? And in order to defeat it, give up 50% of relics of health -_- lol The game has an awesome challenge to. Normal is not to hard , well because... It's normal. Have you played nightmare? If gets pretty nuts. New bosses / new mechanics / new items / new tile sets & stages / new classes. All that good standard stuff would improve the game. Keep up the good work, it's an amazingly addictive game.