I made horrible mistake I accidentally bought an emblem which i have already.. How to get a refund from the shop keeper
AppUnwrapper, I just got Greater Self Heal from Tower of Deity blue chest and Revive from Tower of Deity gnome.
Thanks! I don't think I have Revive, so may need to go hunt for it. Now to find the Tower of Deity again... Edit: Found the tower again. Now to find that gnome.
Ok rant time... Seriously, cheap hits, overwhelmed with poison, and only 4 item slots!!! Those friggin red blobs, only die with spells and no match 4 possibilities, seriously! When I finally get past all that, the boss wasp ovewhelms me with poison!!! What the hell!!!!
To AppUnwrapper for your guide; 1. The two missions after saving the fairys on the 3rd island (the colosseum to get the 'conch' and the other place to get the 'bell' forget names) have two red chests that give Tier 6 emblems HOWEVER if you use heist ability on the bosses they drop a emblem each and you'll own all tier 6 emblems. 2. Don't swap the crown for the S ability at the secret cabin on the 3rd island immediately. Wait till you make it to Garoud's Cabin and he'll make a crown forgery for you and you can your 2nd crown to trade at the secret cabin.
For all those that are curious about the secret cabin S ability; COUNTER ATTACK OF THE ARCHANGEL http://imgur.com/x0Ryss9
Thanks! So does that mean the only way to get those other two tier 6 emblems is by stealing from the bosses? That's some seriously hardcore s**t right there. I hope that's not the case with the 8th tier emblems I'm missing, or I'm screwed. It would also mean I have to choose between all out quitting and starting over from scratch, as I'm currently too weak for the mobs I'm facing. Edit: So Garoud makes you two crowns so you can get both skills?
I like the difficulty of the game; so far i completed the third island and i'm on the quest with the two small islands; i die often but the game is beatable and so far i didn't get really stuck. Definitely the best advices are to buy emblems first and to reply the locations to try to obtain all blue chests; those give emblems, skills and sometimes huge pile of money (levelling you up in the meanwhile). As you don't have to fight bosses again the last stage completed should be beatable again without too much trouble. Yeah, maybe you could call that grinding but i'm old school and i like a challenge; games nowadays are far too easy so that everyone can complete them without too much effort so i can understand some people might be thrown off by the difficulty level on this one but i'm glad it proves to be a constant challenge.
Wait, so I can't buy tier 6 emblems? Poor Elsa... wish I'd stolen it from the Tower of Deity boss instead of playing safe.
You should be fine, as tier 7 should be available to you pretty soon via a shop. It's the tier 8 that's a concern -- as there's no shop, and I'm pretty sure I exhausted all other possibilities other than that I should have had the hindsight to steal them...somewhere. If that's the case, the game just lost me.
The irony is that much of "old school" difficulty was not because game designers thought the game should be that hard to beat, but because in the era of only a handful of game releases a year and, compared to today, very large price tags, they wanted to pad them out artificially. There is a difference in game design between *challenge* and *padding* and a lot of what people keep defending in this title is the latter. Running around seeking random grunt battles to level / earn enough gold is not challenging, just time consuming. Repeating a dungeon you are in no danger of failing half a dozen times until you've scored all the blue chests (or, worse, repeating it because you've forgotten if you got all the blue chests or not ) is not challenging, just time consuming. Repeating half an hour of grunt battles leading up to a boss because there is no checkpoint before the actually challenging part is not a challenge, just time consuming. A challenge is something takes thought and/or skill to get past. The problems with this game (that is otherwise great, don't mistake my attempts to inject some perspective into this thread's circle jerk as bashing on the good parts of the game ) have little to do with challenge but rather not respecting the gamer's time. It's a match-3, repetitive by design, but people want to feel they are progressing. It's why just high score games are such a small percentage of games any more. The feel of moving forward, no matter how sleight, is a massive motivator for why most play games. You can find the extreme extension of this in clicker games like Tap Titans - there is no game at all to speak of, just pure progression LOL. This game with some very minor changes could near perfect, maintaining the real challenge of using the match-3 mechanics in harder and harder battles while not having so many purely time wasting aspects. It's not an either/or. It can be a solidly designed game with real challenge without leaving people feeling like the game just stole 30 minutes of their time.