True. Same here! The game is just frustrating as i mentioned in a previous post. 30-40 minutes of playing losing for one hit and then all the time spent playing gets vanished! You get nothing. Not xp not coins not even items.
Sound bug issue Just wanted to state first of all that I love the game. It's fun and addicting, and refreshing to find a game this entertaining that doesn't involve some method of freemium-related energy, etc. So, thanks much for that, I see this as $3 very well spent. My only issue with the game so far seems to be its handling of sound; specifically, it appears to ignore my phone's mute switch (still plays through the speaker, found out at work ). Also, doesn't appear to route to bluetooth speakers/headphones at all, even when all other applications are (still plays to the speaker). Plugged-in headphones do work. Just thought the dev might like to know; I do want to play this occasionally at work without sound That being said, the sound and music is top notch! The polish overall of the app is to be commended, great game.
What are you guys talking about? There is finally a game that gives you a real good challenge (strategical/tactical thinking, ressource management and more) and takes you serious as a gamer. In the same way I love Demon Souls, Dark Souls and DS2 (currently playing like crazy), I am loving this. I don't want victory handed on a golden plate to me. A lot of games are doing this lately, if I read the comments here correctly.
Whoa, just beat the Conch and Poseidon's Relic bosses one the first try AND looted the red chests as well as stole an emblem from the Conch boss The game is being way too kind to me.
There is a a big difference between a game "handing you victory on a golden plate" and feeling like the game is simply wasting your time. No one is asking for the former, at least that I can tell. I think Hero Emblems could make some simple tweaks to mitigate the latter, such as providing at least some XP/item/gold reward for unsuccessful dungeon runs. As is, I feel like I'm simply throwing my time away when I spend 30 minutes getting through a dungeon then lose to a boss. Between kids and jobs, I have very little gaming time to begin with...I'm not likely to spend it on a game that doesn't provide any sense of progression. (FWIW, I feel the same way about the Dark Souls games) Those with more patience and/or gaming time are likely to feel differently, I would expect. And while I agree that there is a good amount of resource management and strategic thinking, let's not forget that this is still a match-3 game in which luck can play a significant factor.
Do people seriously not know you can recover souls in Dark Souls... Also, when you lose your party in most RPGs you get a game over screen. Here the game just streamlines that part. As for the luck, there' said decent bit of it here but it's far less than the average match-3 game. You really need to be strategic about your matches and have to be frugal with how you use your limited supply of items.
As much as I am loving playing I'm slowly coming to this conclusion as well. It is a great game, well worth the cash and I've had a lot of fun with it but I'm just getting a bit frustrated with the length of dungeon time now
Pretty much every boss guards against normal attacks, if you haven't learned that by the third or so boss you're not observant enough. That's not the thing you learn, you usually get a better understanding of the boss' attack patterns. Which debuffs it's going to throw at you, is it weak to a certain element, can you maybe land a status effect on it. Learning a boss' attack patterns has been one of my favorite things about gaming, from Megaman to Final Fantasy to Dark Souls and I love it here. It's not just, "I should have bought better equipment". Keeping your XP and loot upon defeat might be an option the devs can look at for easy mode but I just see it as a streamlined game over screen. I've seen enough game over screens to not be offended by the game telling me that it has bested me, rather than patting me on the back with a "good try, lad". As for the type of match-3 game, I'm enjoying this just as much as Dungeon Raid or Puzzle Forge 2, and those two have very different mechanics than this one. In my mind, the slide matching is a better fit for the kind of frantic action this game throws at you. It also lets the devs do a lot of fun stuff with the debuffs and the skill tiles.
If they gonna reward you for dying then please remove spent items too.. Although the above seems more forgiving I like the way it is.. Back squate one but I don't lose anything other than time
Puzzle And Dragons / Battle Camp You move a single tile freely for a certain amount of time to set up matches and combos. It shifts the balance toward skill over luck, something this game, no matter what the people cheering it on want to believe, is not quite the case. In this game, you to spend upward of half an hour stacking your luck through dozens and dozens of swaps in the grunt battles leading up to the boss fights so that when you go up against the boss you aren't instantly annihilated (and if you are, go back to the beginning and repeat). Games using a more active matching system let you get to the same place in a handful of skillful rounds of matching. In my estimation, this game is using the set up mechanics of games like PAD & BC, but doing so with one of the slowest paced matching methods possible. When you combine it with the binary winner takes all / loser goes back to the start dungeon design, makes for a decreasingly satisfactory experience the further you progress.
At this point, I'm still cool with a defeat making me lose all progress from that match (especially since it functions like restarting from a save, so I get all my potions back). But I can also see the frustration brought on from how a lot of mobile games work now; it's a stark from the coddling I've gotten used to these last few years. Another possible solution (out of the endless available, I'm sure), could be getting to keep a really low amount of XP and/or gold from the battle. Like, if you lose, you get to keep 10% of what you earned (but you would lose anything from chests). Although, if that means I lose the potions I used in the round, I'd rather not keep anything.
Puzzle and Dragons, freemium. Battle Camp, freemium. I'll take my "all random no skill" premium match-3 JRPG over the freemium horde any day.
I wanted to comment on this thread to find out if the game was tough for everyone else or if maybe I'm just not playing correctly. I'm having a heck of a time just getting past any of the main missions. I can usually make it to the boss at the end, but by then I'm out of potions and go down in a couple hits. Do you have to grind a lot or something? What are you guys doing when you're just stuck on a match? Any tips for someone who doesn't typically play this type of game?
I've gotten as far as the Tower of Deity by upgrading to the most current tier of emblems sold in the towns and repeating runs through the dungeons until I've looted all the blue chests. Found some pretty nice skills not available in towns from doing that, as well as the occasional next-tier emblem that surely helps. I also keep an eye out for "weak points". Most of the aquatic monsters are weak to lightning and strong vs ice, for example, so I try to equip the appropriate skills. Early in the game, getting one of those match-5-in-a-row stars really helped me in dungeons, especially if you swap them to activate Alston's forcefields. I try to keep several of those stars handy on the board until I get to the boss.
By far the most important thing you can do is upgrade your emblems. The difference in power/defense/healing is enormous with each upgrade. I wouldn't bother purchasing any skills until all four characters have their emblems upgraded, and even then I'd say they're optional. I'm on the second continent and haven't purchased a single skill yet. Go back through all the levels you've beaten and go through every available path to look for any blue chests you might have missed. They contain skills or emblems. This is also good for getting some extra EXP and gold. I will say that I am also in the camp of people who find this game just a little bit too unforgiving/frustrating at times. I do my best to set up S-tiles for a boss, but ultimately feel I'm still relying on a lot of luck. If I get to the boss and don't have at least two S-tiles saved up I am likely screwed. I feel like the mobs leading up to each boss are a good difficulty but the bosses themselves hit way too hard and/or cause way too many debuffs.