Here's 5 from me. If nobody else posts any, I'll add more later. Puzzle 1 Puzzle 2 Puzzle 3 Puzzle 4 Puzzle 5
Yup, every time you start a new game in story mode, all the puzzles are randomly generated. The basic progression, dialog, and monster introductions are the same, but the individual puzzles are all completely new. If you're starting over for new puzzles I also recommend boosting the difficulty to hard or absurd.
Hmmm... click on the puzzle links didn't award me the achievement :/ Maybe a bug? Copy-pasting works well however.
This is an unfortunate oversight. The achievement is specifically for pasting, but I'm not sure why. In retrospect, we should've made it apply to just clicking links as well. We'll sort that out for the next update. New bounties are added whenever a certain number are collected. Right now, I think it adds 5 more when there are only 5 left; so you should always see between 5 and 10 uncollected bounties.
The new campaign is terrific. I don't think enough has been made of the fact that this game is legitimately funny. So many games try and fail in this department, but this one is just head and shoulders better than most. The pseudo-cutscenes are never a chore as they are in lots of other games.
Thanks for that, Ben! You're the only person we've seen mention the new campaign. I'm glad you like it
I may be in the minority, but I actually prefer the first campaign. Don't get me wrong. This is a solid five star game (and I have said so on an iTunes review), but I haven't really taken to the frog concept. One thing that would make it better (for me anyhow) would be to make the frog stand out more. I find I have to stare at the screen a lot to figure out which ones are the frogs. I think I would like it better if they were easier to see.
Yeah, I hear ya. I did a few things to make the toad stand out from the other monsters (floating, burping bubbles), but in the end it's not quite enough. You still have to search for them a bit, unfortunately. The main thing is that we wanted to expand on the puzzle mechanics for the new campaign; and not just throw in more levels. That can be a little tough when you don't plan expansions from the start. Hopefully you'll like the next campaign better
Wow. What a fantastic update to an incredible game. I'm getting totally consumed chasing bounties. The game was great before but the addition of bounties makes it almost endless. The new puzzle mechanics are a welcome addition as well. I haven't finished the new campaign yet as I only played enough to understand why I couldn't complete so many of the bounties. Great job!
Hm...is it possible that a puzzle can be generated that has no solution? I have spent over an hour on one that seems it simply cannot be beat. I always want to play this game, start it, get frustrated and give up, again and again.
Can you find the puzzle in your journal and paste the puzzle code here? I'll take a look and see what's up.
Let me try to figure out how to post it here. It seems to only let you send directly to an e-mail and I can't copy the link from my e-mail.