Hey guys, I'm working on a new project, and am using Box2D Physics Engine, but without much success. I'm having a hard time coming up with logic for character movement. The main problem is that I can't move bodies directly. There is function which is to set position of the object directly but if I used it physical engine works incorrectly (rigid bodies do not collide, joints do not work naturally). I need to create some physical mechanism which allow character to walk with high quality. Has anyone dealt with 2D character movement using any physics engine before? Any help would be appreciated. Thanks -Syed