Heavy Rockets: modern cave shooter game

Discussion in 'Upcoming iOS Games' started by HeavyRockets, May 30, 2013.

  1. HeavyRockets

    HeavyRockets Active Member

    May 27, 2013
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    Graphic designer, indie gamedev
    Finland
    #21 HeavyRockets, Jan 7, 2014
    Last edited: Jan 7, 2014
    Yes, IAP.

    This is the business plan at the moment: You can download the game for free and you get one race map and one battle map. If you like the game, you can buy more maps. For example you get pack of three race maps for $ 0.99.

    When you fly around the caves you are able to collect diamonds which you can use to buy extra weapons. For lazy players there's an option to buy diamonds. We haven't test the diamonds yet. If purchasing diamonds makes the multiplayer game unfair, we'll have to come up with some other extra weapon solution.

    Paid version that includes all the maps could be great too, but we try the free version first.
     
  2. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Good to know. Will check it out. There are freemium games that are fair, other arent. I give something back when I get a great game for free (Dead Ahead, Quadropus Rampage so far). Hoping this is one of them :)
     
  3. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Phoenix HD is another good one
     
  4. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    Just saw this over at AppSpy. Will be keeping an eye out.
     
  5. HeavyRockets

    HeavyRockets Active Member

    May 27, 2013
    40
    0
    0
    Graphic designer, indie gamedev
    Finland
    I read an article about Oceanhorn developers and now we have to reconsider if the IAP is good idea at all for our tiny devteam. It would be much easier to make simple paid game and forget all evil IAP plans.
     
  6. Bronxsta

    Bronxsta Well-Known Member

    Personally it depends on the IAP. I did think your set-up seemed a bit...weird, I guess?, but I find something like a free download with a full game unlock perfectly reasonable. Of course paid with no IAP is best
     
  7. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    e-Systems Analyst
    Cornwall, UK
    Personally, I would go for a paid app from the get-go. The difficulty is in getting people to download the game initially, so it might be worth having a free lite version of the game, or as the guy above says, have the full game unlockable via IAP.

    Gravity Force 2 was an absolute classic, so I'm delighted to see this one on it's way to the App Store. Would you guys consider putting this across to other platforms too? Playing this split-screen on PS4 would be a dream come true!
     
  8. HeavyRockets

    HeavyRockets Active Member

    May 27, 2013
    40
    0
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    Graphic designer, indie gamedev
    Finland
    We've now decided to make a paid app. Releasing the lite version is a logical next step.

    We'll make iOS version first, then Mac. We have talked about PS4 version too, but let's see first with iOS and Mac -version if there's market for this kind of game at all. Of course there's always that possibility that PS4 is one and only right platform for this kind of game.
     
  9. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    This is an awesome turn around for an amazing looking game. It's cool to see things like this actually happen
     
  10. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    That is great news. I still think releasing as free with a one time unlock makes the most sense in general, but I will not argue with a paid/lite versions. Good stuff.
     
  11. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Amazing to hear that. Most devs go freemium for the buck but stand your ground and believe that your product is going to sell. I hail to you, Heavy Rockets devs :?
     
  12. djstout

    djstout Well-Known Member

    Jul 21, 2011
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    Sportscaster & football (soccer) coach
    Taiwan & Japan
    Very good choice, I often don't like to download free games full of IAP and I am pretty sure I'll buy your game the day it will come out, looks amazing! Will it be out for 2014 1Q?
     
  13. HeavyRockets

    HeavyRockets Active Member

    May 27, 2013
    40
    0
    0
    Graphic designer, indie gamedev
    Finland
    One game sold! Thanks!

    We do our best with the Q1 release. It's a bit optimistic though.
     
  14. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Make that two copies sold :)
     
  15. HeavyRockets

    HeavyRockets Active Member

    May 27, 2013
    40
    0
    0
    Graphic designer, indie gamedev
    Finland
    New illustration for Heavy Rockets by Archipictor.

    [​IMG]
     
  16. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
    735
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    e-Systems Analyst
    Cornwall, UK
    3 copies sold, plus another 2 if it comes to PS4! :D
     
  17. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
    7,907
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    5 copies sold
     
  18. HeavyRockets

    HeavyRockets Active Member

    May 27, 2013
    40
    0
    0
    Graphic designer, indie gamedev
    Finland
    Wow, 5 sold already!

    Here's a latest screenshot. We added some snow.

    [​IMG]
     
  19. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
    735
    0
    16
    e-Systems Analyst
    Cornwall, UK
    Gosh, I really would love to play this split-screen on PS4! :D
     
  20. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
    735
    0
    16
    e-Systems Analyst
    Cornwall, UK
    It's all gone... mysteriously quiet on this one.

    If you guys are in need of any help with beta testing, I'd be very glad to help.

    Played years of Gravity Force 2 on the Amiga at Uni so I'm fairly well qualified :D

    (rocking an iPad Air 32GB)
     

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