I would suggest wait. And about faceless, tbh I haven't seen him played in any decks for the last six months. He is simply to slow and situational
Depends. But in my opinion, FM is one of the strongest cards in a mage deck. Having 3-4 Flamewaker will end all life on the opponents side. FM is also very strong against priest and paladin, after they buffed up their main minion like crazy. Oh, and it's always nice to copy a Grim from a Patron and having your hero ability ready. It's also great in a druid deck with big creatures. 3 big ones (8/8) out in 2 turns makes lots of people simply ragequit. I can't count the times where FM was a game changer for me. I saved up around 1600 gold, a dozen (rare & epic) gold cards and around 2000 dust, so the expansion should come!
Thanks. I agree on it being a super strong card and also to previous response of it being situational. Everyone needs a situational card or 2 in their deck right? I've saved 1600 gold for the expansion as well! lol Though only 400 dust to craft available at this time. Still strongly debating crafting FM. Trying to hold off but not sure how much longer I can resist...
I think it'd be a great idea. I think if we could have some sub-topics in that it would be benificial to the newer fresher players. I, like you, have been playing this since beta so maybe we could use our knowledge to help out the newbies get the grasp.
Need more convincement? Ok... First of all, whenever you have to face a big, bad guy, think about a Big Game Hunter / Faceless Manipulator combo. This combo is bloody awesome and (almost) always turns the tide. Both come for 8 mana and after "acquiring" a copy of your opponent's badass with FM, just shoot him down with BGH. Especially funny when your opponent puts out a mighty spotter or Ragnaros. Expect ragequits. It also works the other way round. You play druid, paladin, priest? Boost a minion like crazy and then just make a copy of it. It's a pain in the beep for your opponent. Also gets funny if you have a grown-up Questing Adventurer, Micro Machine, Naxxramas Shadow or Floating Watcher. You're not only getting a big creature, it also copies the skill and continues to grow with the original. Or Warlock. Draw a card with 2 mana, lose 2 life but also give 2 demons +2/+2? That's a fantastic deal. Another good thing: copy a minion with a good battlecry and return the FM to your hand: surprise, surprise, the FM keeps the form you've chosen for him and he can be played again to trigger that battlecry effect. And your opponent will cry tears of despair if you run two charged Druids of the Claw at turn 3 - 4. FM should also have a place in almost all fatigue decks. I think FM is currently one of the most underrated cards. The only (but big) weakness is when FM is silenced. But that doesn't happen a lot.
Need more convincement? Ok... First of all, whenever you have to face a big, bad guy, think about a Big Game Hunter / Faceless Manipulator combo. This combo is bloody awesome and (almost) always turns the tide. Both come for 8 mana and after "aquiring" a copy of your opponent's badass with FM, just shoot him down with BGH. Especially funny when your opponent puts out a mighty spotter or Ragnaros. Expect ragequits. It also works the other way round. You play druid, paladin, priest? Boost a minion like crazy and then just make a copy of it. It's a pain in the beep for your opponent. Also gets funny if you have a grown-up Questing Adventurer, Micro Machine, Naxxramas Shadow or Floating Watcher. You're not only getting a big creature, it also copies the skill and continues to grow with the original. Draw a card with 2 mana, lose 2 life but also give 2 demons +2/+2? That's a fantastic deal. Another good thing: copy a minion with a good battlecry and return the FM to your hand: surprise, surprise, the FM keeps the form you've chosen for him and he can be played again to trigger that battlecry effect. I think FM is one of the currently most underrated cards.
The only class FM is worth playing competitively (or on ladder) in this Meta, IMO is Warlock. Using tempo minions to stall till late-game to draw your game winning combo (AG+PO+PO+FM for 24 damage) is indeed super fun... when it works I can't wait for TGT... so close, yet still so far.
Now I think FM will be more viable when TGT comes out because imho I think the Mets will slow down a lot! Yes there will be some cancer decks but I think as a whole with the joust mechanic that it will slowly ween out the Face Hunters and Face Paladins. In due time thiugh we will see. Also found an Archon Tournament that was free to enter today and got 13th out of 318 people (; I won free entry into the month end tourney that top prize is 3,000.00!!! Super stoked!
Well done on the tournament place!! Shows how bizarre rng can be at times, I actually have 2 hold versions of fm, but never got a normal one, also not as though I get epics very often either! As a card it can be a game clincher, if you can keep a truly scary card like Ysera then copy that it's pretty much good game, I like it.
Tgt If I read this correctly via Blizzards Twitter. This is verbatim: "Tournaments are hard work. The Grand Tournament will not begin before 19:00 CEST today" So to me that means that it will release here in Texas in 3 hours or at Noon!!! Hype train a rolling in. I hope I did my times right hahaha
As long as it's available after 8pm EST when my kids are aslee and I can open my 21 new packs, then it's all good.... I'm on that hype train and it's full speed ahead!!
Ok, I finally got into this game and am utterly addicted. Unfortunately there is almost 200 pages of this thread so I doubt I'll read through much at all. Any tips or 'musts' for someone like me? Make sure I level everyone to 10? 20? Hoard gold for arena? Etc? Thanks!
Well depends on who you want to play with? The levels only matter because you get class speccific cards until you hit 20 I think or 10...been a while since I was there. Best advice is LEARN ALL THE CARDS!!! You will benefit more from knowing the cards than anything else. Once you know the cards you will know the decks. Nothing wrong with doing some research to help you on it if you want to get serious about it. The arena is a great place to learn the basics and get something for it. It will help teach you about the mana curve and about when to hit the face and when to trade for minions and board control. Your "ideal" mana curve will look like a tower peaking at 4 mana. Depends on who you're playing. Most of all learn how to lose because you will and you have to keep a level head about it. Even pro players only win a little over 60-65% So just brush it off and try and see what you could've done differently next time. It'll help you make better decisions next time. I'm Tasslehoff#1736 on Hearthstone and I'll help you in any way I can. Hope that helps, Jake
Very good advice. Especially learning all the cards...and that losing is one of the best lessons in the game.
Aside from the obvious and critical method of playing, what are other favored resources for doing this. I know forums are obviously another but I see that there are a number of card apps in the iOS App Store, for instance.