Universal Hearthstone: Heroes of Warcraft (by Blizzard)

Discussion in 'iPhone and iPad Games' started by killercow, Apr 2, 2014.

  1. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Im short of dust to make van cleef or thalnos. Are these legends necessary to make a decent miracle rogue deck?
     
  2. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    Agree!!!! But 1) you have to have both innervate cards in your hand till round 3 and 2) +1 mana card. Which is a bit rare but not too much. I have done it 2-3 times. Maybe it is my playstyle but i have played with all heroes and Druid is the only one that starts giving hell after round 6-7.
     
  3. Alister

    Alister Well-Known Member

    Jul 1, 2012
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    #923 Alister, May 13, 2014
    Last edited: May 13, 2014
    Well that's a hard question, which one to go first.. Here's something to think about, Thalnos can be used in a lot of decks and there are miracle rogues that don't have van clef on the decklist but the bloodmage is always constant..

    If you have a leeroy Jenkins you can make a miracle deck without van clef.. If not you'll be short on finishers..
    Infact I think Jenkins is a far better finisher than van clef because he's a surprise while Edwin can die before he gets to attack, even if he's concealed..
     
  4. Alister

    Alister Well-Known Member

    Jul 1, 2012
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    Btw here's a legendary tier list on Hearthpwn's forum.. The only thing I would change personally with this list is Nat trading places with Edwin.. Nat's not so reliable after the nerf..

    Tier 1 - Do Not Disenchant - Ask About Crafting Order

    Cairne Bloodhoof
    Ragnaros the Firelord
    Leeroy Jenkins
    The Black Knight

    Tier 2 - Do Not Disenchant - Specific Crafting Reasons

    Bloodmage Thalnos
    Cenarius
    Lord Jaraxxus
    Ysera
    Nat Pagle
    Grommash Hellscream
    Alexstrasza
    Baron Geddon
    Sylvanas Windrunner
    Tirion Fordring

    Tier 3 - Disenchant Golden Only (Or Never Disenchant, Personal Preference) - Very Specific Crafting Reasons

    Al'Akir the Windlord
    Archmage Antonidas
    Captain Greenskin
    Deathwing
    Edwin VanCleef
    Gruul
    Hogger
    King Krush
    King Mukla
    Malygos
    Onyxia
    The Beast
    Harrison Jones

    Tier 4 - Disenchant Standard Version (Or Never Disenchant, Personal Preference) - Never Craft

    Nozdormu
    Millhouse Manastorm
    Lorewalker Cho
    Illidan Stormrage
    Tinkmaster Overspark
    Prophet Velen
     
  5. andysmash

    andysmash Well-Known Member

    Apr 6, 2011
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    This. My first Legendary was a golden Van Clef, and after playing him for a loss 3 times I disenchanted and used the dust for Tirion Fording (I play Paladin almost exclusively). That ended up being a great decision.
     
  6. studepaber007

    studepaber007 Well-Known Member

    Jan 26, 2011
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    Lately I have been having a lot of success in arena with Mage or Pally. My best with each is 8-3 the last few times I played.

    My Mage deck was successful bc I loaded it with fireballs, flamestrikes and frostbolts+ a few sorcerer's apprentices.

    My paladin deck was good bc I drew a Ragnaros, a couple epics and a few venture co. mercenaries. The selection process for that paladin deck was strange, 5 different times I had the venture co mercenary as an option, I only took 2 of them. I also had a bunch of cards that turn an enemy minion's attack to 1. One match my opponent had almost a whole row of 1/#'s I know he must've been fuming lol.

    I guess my order of preference for classes in arena is Mage, Paladin, Druid, Shaman. I usually get one of those as an option. I know Rogue is good for arena but I'm just not that good with one yet. Hunters always seem to tear me a new one too. Warlocks seem to be the weakest class IMO, but when they can dominate the early rounds it's hard to stop them.

    I'm still very much addicted to this game, any word when the Naxx-based expansion is going to hit?

    What classes do you guys prefer in arena?
     
  7. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    Another great arena run
     

    Attached Files:

  8. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
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    The Work-At-Home Guy
    Philippines
    Thanks... Yeah i have Leeroy so i guess i'll work around that.
     
  9. tabs

    tabs Well-Known Member

    Feb 26, 2009
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    Paladin is the strongest in arena. But im a bad pally player. My tier would be:
    Mage, druid, rogue, shaman, hunter (wont be picking pally anytime soon)

    Back when people uses 2 conceal, edwin is powerful. He used to have built in stealth and was nerfed if i am not mistaken. Now that miracle player doesnt rely on OTK, edwin is just used to lure out removals and put pressure.

    Bloodmage is just kobold and loot hoarder in one card. Often times, bloodmage is used to kill turn 4 yeti with bloodmage and evis combo. Thats value already right there. Often times also, your opponent will kill bloodmage asap allowing you to cycle your deck. Value again.

    If you want the best miracle deck, you need those two, but would it work without? Yes, use kobold, im already using 2 loot on my miracle. As for edwin, no replacement really. Maybe earthen ring farseer? My current deck is using one. Imo, not worth crafting hero specific legs especially if you are low on dust.
     
  10. Alister

    Alister Well-Known Member

    Jul 1, 2012
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    Shaman control is back!! In a big way... With the hunter nerf it's quite successful now..I was matched-up againts 3 legendary ranked players earlier and went 3-0 with the deck.. The good thing about this is there's a cheap control deck which can be assembled by a FTP player with no hassle at all.. The class has a distinct advantage over the high costing decks such as Druid ramp, warrior control and most especially hand-locks(the worst match-up for handlock tbh)..

    The key cards of the deck are just rares and commons and the two legends are not that mandatory, which can be substituted easily..
    So for new players out there who doesn't want to go aggro or experience the control play-style,I highly recommend to try it..
     
  11. Hawkeye67

    Hawkeye67 Well-Known Member

    Apr 23, 2012
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    That sounds good to me. I need to track down this control shaman right away. :) @studepaber007: I never see much merit in running a second Venture Co Mercenary (or Doomguard). They become pretty useless after turn 4-5 IMO.
     
  12. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    2
    38
    The Work-At-Home Guy
    Philippines
    Doomguard has great potential as a finisher which is what makes him useful. And the fact that you can trade him with another board threat right away is always a good play if the move requires it.

    Venture Co has its uses, but i do agree having a second one in the deck isnt recommended.
     
  13. Alister

    Alister Well-Known Member

    Jul 1, 2012
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    Here's a deck list of EkOP.. He used it on the tavern takeover tournament.. I ran this with only one substitute.. I put in a ragnaros instead of an Al'Akir because I don't have it yet.. The two legends can be substituted with a second argent commander and a kobold geomancer..

    Shaman Cards

    Name Type Cost Atk HP
    Earth Shock × 2 Ability 1 0 0
    Lightning Bolt × 2 Ability 1 0 0
    Rockbiter Weapon × 2 Ability 1 0 0
    Flametongue Totem × 2 Minion 2 0 3
    Stormforged Axe × 1 Weapon 2 2 3
    Feral Spirit × 2 Ability 3 0 0
    Hex × 2 Ability 3 0 0
    Lightning Storm × 2 Ability 3 0 0
    Unbound Elemental × 2 Minion 3 2 4
    Fire Elemental × 2 Minion 6 6 5
    Al'Akir the Windlord × 1 Minion 8 3 5

    Neutral Cards

    Name Type Cost Atk HP
    Argent Squire × 2 Minion 1 1 1
    Bloodmage Thalnos × 1 Minion 2 1 1
    Wild Pyromancer × 1 Minion 2 3 2
    Defender of Argus × 2 Minion 4 2 3
    Azure Drake × 2 Minion 5 4 4
    Gadgetzan Auctioneer × 1 Minion 5 4 4
    Argent Commander × 1 Minion 6 4 2

    Crafting Cost: 4820
     
  14. Hawkeye67

    Hawkeye67 Well-Known Member

    Apr 23, 2012
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    Thanks for posting the deck. I am still missing pretty much every common neutral listed. Sadly, I have now put on hold buying packs, in anticipation of having to amass 5k gold for the expansion.
     
  15. grenadedodger

    grenadedodger Well-Known Member

    Jul 6, 2010
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    Manchester, UK
    I would be stunned if they want 5k gold for the expansion. Taking into account an Arena entry is 150 Gold or £1.49 it pretty much converts to a penny a piece of gold.

    By your reckoning that would mean they are going to charge the equivalent of £50 for the expansion. I doubt it. Reckon £12-£15 for the "everything" expansion (rather than individual "wings").
     
  16. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    This is the only game that i would not mind throw money at. But it is just my opinion.
     
  17. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Game Designer for Ludia
    Canada
    Exactly this. After playing with Tirion in Arena for the first time, returning to my regular Pally deck without him feels so empty. I was *very* tempted to buy a whole bunch of packs.

    Edit: And still might!
     
  18. SpikeGuy

    SpikeGuy Well-Known Member

    May 8, 2012
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    I had a blast the one time I got to use him in the arena. Haven't looked at my pally deck the same either since then.
     
  19. Myndflame

    Myndflame Well-Known Member

    Apr 18, 2013
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    Yeah, Tirion was amazing. Glad I got him in a pack, too. First and only pack I bought in the game, ahaha.
     
  20. chk1975

    chk1975 Well-Known Member

    Jan 9, 2011
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    Wow had a 8 win run in the arena today, was 8-1 and then got totally anihilated for 8-3.

    But still my best run so far and got 215 gold and a pack as reward, so net 65 gold and a pack not to shabby #

    Arena is totally addicting.
     

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