Mukla is fantastic in aggro decks. I suggest not disenchanting him yet unless you know which deck you are going to play for the long run.
Thanks! I haven't made any final determinations on long term decks yet, so I'll hold off for the time being. Maybe I'll try putting together a decent aggro deck featuring Mukla. Do you think I should be hoarding dust for legendaries, or making some valuable rares and epics first?
If i were to start out again, i'd go for rares and epics first. SUre Legendaries can push decks to the limits, but they arent necessary to create strong decks, except for a few archetypes. Since you want a deck around Mukla for now, try looking for Mukla Zoo (warlock) decks. It's an all-out aggro deck that resembles magic's goblin decks. I believe it's one of the cheapest and most successful decks right now. With an average draw, some decks cant even win against it.
Wow, I had no idea you got Old Murk Eye as a quest reward. I got him for acquiring every murloc card.
Cairne is really good for tempo/control decks. If aggro, Leeroy is the way to go. Mukla is one of those not auto disenchant legendary. Works really well with aggro like hunter beasts. Same goes with the pirate, I think they reward the parrot. Not sure.
Still having trouble cracking Rank 15. I've been one win away like 6 times. Did get a 5 and 7 streak in arena. Last time I was one win away I almost beat a Druid with 4 legendaries, but in the end he just had too much. So far I've opened maybe 15-20 packs and have 0 legendaries. I do have a few epics, including the Druid one that summons the 3 treeants which is nice.
What hero and deck are tou using? Maybe you can post your decklist and we can tweak it a bit. Savage roar and force of nature is one of the best and scarriest combo.
This game has a great sense of progression. But and after unlocking every special card of every hero? What do you keep playing for? More packs?
Finally broke through to 15. Yeah, I'm running one savage roar, could consider bringing another. Also have one of the panther/+1 minion buff which I think I used to buff the treants once or twice. Here is my deck. I do not have any of the other druid expert cards except for the one to give your guys the treeant deathratttle, which I don't use. innervate x2 - nice if you can pull a yeti on turn 1 Claw x2 - a possible replacement spot for sure...maybe another savage roar can replace one of these Naturalize x1 - Yes this card usually sucks, but played late game to take out a power legendary it can be the difference between winning and losing. Argent Squire x1 - Good card, not overwhelming Mark of the Wild x2 - Very useful, but I do realize that all of these buffs sometimes clutter my hand really badly. Power of the Wild x1 - Wish I had another Acidic Swamp Ooze x2 Mad Bomber x1 - May replace with Fairy Dragon or something else Savage Roar x1 Earthen Ring Far Seer x1 Harvest Golem x1 (only have 1) Shattered Sun Cleric x2 Swipe x2 Chillwind Yeti x2 Dark Iron Dwarf x1 (only have 1) Senjin Shieldmaster Venture Co. Merc. - find this guy very useful Force of Nature x1 - great card Starfire x2 Boulderfist Ogre x1 Ironbark Protector x2 Advice/suggestions very welcome!
When I found out to really progress you need arena and I just figured I would lose all my money. Decided to do my free one and went 0-2 before winning 3 n a row and taking a break. I really do enjoy playing this game and seeing as how my PC is busted I can see myself actually playing for a while. Very impressed. Just something about it screams "one more match"
Molten giant? His cost lowers by 1 for each health your hero loses. I havent seen it yet, but i've heard stories of turn-4 Molten Giants. That is scary. One thing's for sure, it was on a Warlock deck with his hero power that trades 2 health for a card draw.
Worst. Battle. Ever. I chatted with the player coz i just had to find out. And he said... He copied the first Ragnaros he played from my deck. He copied his second Ragnaros from my deck and went directly into play. He Faceless Manipulator'd his third from the one i had in play. He drew his own Ragnaros. He admitted having 2 Ragnaros and a faceless manipulator in hand. I took car of the first 2 easily, but i struggled to take out the third, and the 4th just took me to lethal. How often does it happen to fight 4 Ragnaros in one match?
One of the better druid build is Token druid. The idea behind it is. 1. Turn 4 Violet Teacher 2. Innervate, Power of the Wild 3. Profit: 4/6 Violet Teacher, 2/2, 2/2 at Turn 4 on a conservative draw. But, based on your build. Remove naturalize, the 2 draw is really a huge set back imo. Remove 1 claw also, and remove both mark of the wild if you have sunfury protector or defender of argus. Remove 1 ooze and mad bomber. Remove argent squire, and remove shattered sun cleric. Lastly, remove venture co. Only good for arena. Try to put in 2 wrath, 2 druid of the claw, 2 keeper of grove (each at 40 dust). These are the core of a druid deck. If you really want to play druid, craft those 6 cards. You're whole game will change. You can run 2 wild growth if you want to ramp up, besides, wild growth at 10mana = 1 free card. Add 1 more senjin shieldmasta, azure drake and argent commander if you have it (100 dust each). Just remember, druid usually stats slow. It's okay to clear the board with claw, hero power, wrath, and harvest goelm or any 3cc minions. At turn 5 is where you are supposed to shine. If you can ramp up thru innervate, a turn 3 4/6 taunt (druid of the claw) is hard to deal with. EDIT: My main druid deck if you are interested to see. Code: http://i.imgur.com/BTm71Xa.jpg
Against a priest? It is possible to thoughtsteal the same card. It does happen, not too often though.
I think he used mind games also? Lucky guy if it did happen. Mind vision and thoughtsteal can steal ragnaros too. Edit: sorry, was supposed to edit my post.
Cards with Overload (x) are usually very undercosted cards which make them efficient the turn they are cast in. The catch of over load, is that you have to play that much crystals in the next turn, which is automatically subtracted from your next turn's total.