Harbor Master - Smugglers' Reef!

Discussion in 'Upcoming iOS Games' started by nattylux, Jul 21, 2009.

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  1. Hobbes

    Hobbes Well-Known Member

    Feb 8, 2009
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    Wow! This is the best map art wise. The beaches, water..
     
  2. nattylux

    nattylux Well-Known Member

    Sep 17, 2008
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    Thanks guys! You're all so nice.

    This one might be my favorite level so far. The change is subtle, but needing to unload a ship twice adds a lot of strategy to it. For example, when a ship comes in carrying 2 kinds of cargo, you need to decide which one to unload first, based on which docks are open and which ones are closest. Will be interested in hearing people's strategy on this!

    I also love getting a new level every couple of weeks. Then you can just totally focus on that level for a while until the next one comes out :D
     
  3. otggamer

    otggamer Well-Known Member

    Jul 10, 2009
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    One of the ships in the screen shot has (from front to back) orange, purple, orange, purple, does this mean I need to make 4 trips with that one ship to unload, or will it unload all of one color when I dock?
     
  4. nattylux

    nattylux Well-Known Member

    Sep 17, 2008
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    It will unload all of one color when you dock.

    Also, the cargo distribution is random - you may get full ships that are all one color, or 3 purple + 1 orange, etc.
     
  5. P3Z

    P3Z Well-Known Member

    Jul 20, 2009
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    Nat,

    I've just downloaded this, and it says it's 59p? Is that right?

    Seems incredibly cheap? Not sure I downed the right one?

    Matt
     
  6. nattylux

    nattylux Well-Known Member

    Sep 17, 2008
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    Pretty nice deal, eh? Thanks for getting it - have fun!
     
  7. P3Z

    P3Z Well-Known Member

    Jul 20, 2009
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    Does this just automatically update with newer version then, or are they all an additional 59p?
     
  8. nattylux

    nattylux Well-Known Member

    Sep 17, 2008
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    All updates are free for the forseeable future, and yes - you get them automatically when you own the game :)
     
  9. arta

    arta Well-Known Member

    Feb 14, 2009
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    Needs to have drawbridges, reefs, high and low tide, lighthouses, etc with the next update.
     
  10. nattylux

    nattylux Well-Known Member

    Sep 17, 2008
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    We're trying to do an update every week or two, so I don't think we'll be able to code up and test all the features above in one update. But hey, you might see all that stuff eventually in the course of many updates ;)
     
  11. iStephen

    iStephen Well-Known Member

    May 4, 2009
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    Have you thought of adding multi-player (EX. Flight Control)?
     
  12. AaronAMV

    AaronAMV Well-Known Member

    Mar 23, 2009
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    WHO KNOWS
    Except by wi-fi, not bluetooth.

    |:
     
  13. weisome

    weisome Well-Known Member

    Jul 9, 2009
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    Behind You!
    Or both. :)
     
  14. Fletch

    Fletch Well-Known Member

    Jan 14, 2009
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    My idea first! :p:)

    But anyways...this looks great. Particularly the water. The water is very nice. I will echo someone else's question about whether it will be animated?
     
  15. nattylux

    nattylux Well-Known Member

    Sep 17, 2008
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    Ya - I think lots of people had that idea at the same time, and it was a great one, so we decided to run with it. The water is not animated, but with all those ships running around, it seems like it is ;)

    As for multi-player, we've definitely been batting around ideas on how to do it. In order to keep bringing you regular new updates, we may do Bluetooth first (it's a lot easier to implement), and then if there's demand for it, may do WiFi after that? Haven't totally planned it through.
     
  16. weisome

    weisome Well-Known Member

    Jul 9, 2009
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    Behind You!
    Bluetooth would be great. :)
     
  17. dannys95

    dannys95 Well-Known Member

    Sep 29, 2008
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    how about getting the current maps and tweaking them for bluetooth multiplayer? so like in cannon bay one could handle ships, the other the cannon, and so on.
     
  18. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    Or we could play bluetooth like FC and have multi cargo.
    maybe some bigger pirate boats that take more cannon balls to hit.
    or a dock by your cannon for black cargo, and the amount of black cargo is your ammo
     
  19. BrettArchibald

    BrettArchibald Well-Known Member

    Jul 17, 2008
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    Formerly Zimbabwe - now England.
    Whatever you do, DON'T do multiplayer like Flight Control... I was hyped when I first heard about FC-multiplayer, but then that very very quickly turned to disappointment, surprise and incredulity when I realised that a multiplayer game on FC has two people correspondingly working together in one friendly team to land planes together and to share the final points-tally, rather than some kind of versus match, where it's one player battling the other for supremacy and a higher score, trying to land more planes than the other and pushing planes onto the other player's screen in an attempt to make them crash!
    (And the award for longest sentence in a post goes to...)

    Multiplayer games are about winning, beating the other player — not about teamwork and co-operation. Ugh! :mad:
     
  20. dannys95

    dannys95 Well-Known Member

    Sep 29, 2008
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    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!what he said!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     

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