Hi! We just finished the process of designing and concepting our new game: HandyBot. It's a puzzle game about a cute robot with only one, but very handy arm The goal of the game is to get to the hatch that leads to the next level. Where's the catch? When our bot grabs something, he can pull the object to himself, or he can drag HIMSELF to the object. You will be moving objects, or the bot, at the full lenght, so to the next obstacle, or the wall. You will have to plan your moves carefuly to finish every level, as new types of objects will pop up as you advance through the game. Controls will be super simple: one swipe to expand the arm and another to move the bot or the object. Swiping to the bot wil drag the object, swiping to the object will pull the bot. We wil share more info about the game soon and when the time comes, we will open beta tests for the TA community
nice graphics.Tell me I am not the only one who think the robot's hand is very cute, like a cat's claw
Of course not Thanks for your interest, we'll let you know when the beta starts Thank you! We were really unsure how you will find that design
Hey guys! We have a small picture showing the evolution of the Level Select Screen and we would appreciate your feedback Whole game is played on a big space station divided into sections (tilesets with new features). Swiping down gets you to another section of the station with a new graphic and gameplay themes. What do you think?
Hey Guys! I have some screenshots from HandyBot for you. Main Menu: Level Select Screen: Score Screen: All of the boxes that we will use in our game: We are finishing the animation system, so stay tuned for the first gameplay video soon!
Gameplay footage Hello guys! We are back with a gameplay footage of HandyBot! We were showing our game at Animatsuri 2016 and we received alot of possitive feedback. I hope that you will like the video as well Next time we will show the mechanics of other types of boxes available in the game, so stay tuned! ps. HandyBot will be avaialbe on iOS, Android and Steam.
Hello, I'm Diana from Gamespol team! We've done some gifs to show you how everything works: Boxes: Have a nice weekend everyone!
Thank you very much TheGreatEscaper! --- Just finished a quick animation of HandyBot catching a box! We will put it in our trailer for Greenlight: https://youtu.be/4Pu5G805noc How do you like it?
HandyBot is now on Greenlight! You can support Handy by voting "Yes" in here: http://steamcommunity.com/sharedfiles/filedetails/?id=750854043 Unfortunately, there are no boxes on the way to Steam, so Handy wont be able to get there without your help!
Hello all! We've made a new main menu and I think we'll stick to that version: We also added little battery symbols. HandyBot gonna need these batteries to power himself up. We've finished floor elements for HandyBot's laboratory levels. Why bananas? Well...our programmer loves it. Hope you like it!
Hi there! This is a gameplay screen for HandyBot iOS/Android version. As you can see battery is charged in 40%. The battery will be fully charged after exact amount of time (we'll discuss how much). You will be able to fully recharge it by watching an ad too. Mobile version is 90% ready!