it works on iCade.. and as long as the iCade Jr has about the same button setup, it should work.. but I don't have one so can't tell you
I have to say, the game is absurdly fun. I noticed that starting the game with different characters (not naming for spoilers) will start the game in different environments. Are the environments fixed per character? Also, is there a proper end to the game - i.e. could one finish the game after a set of levels and bosses, or is it always just a run 'til you die? Thank you, thank you, thank you for this game
I must admit this one has grown on me. Once you get used to its particular pace there does appear to be some method to the madness. Glad I stuck with it past the first two or three playthroughs.
Basically the characters you can find/unlock are spread across the various worlds. Those characters start in those worlds.. so that should make unlocking more characters easier and seeing all the various worlds also much easier. Right now there is no real proper end to the game, but I'm pretty confident it will be very rare for someone to complete all the current worlds with a single character to actually reach a point that would require a type of ending ;D oh and of course I have some updates planned with new worlds and such!
Challenge accepted Well, maybe not me, but someone here with more time will certainly do it. Does it just cycle through the worlds again, is that it? Depending on the number of worlds, I wouldn't mind just having a finish screen after you complete all worlds, with a small conclusion to the whole story, but I see - that's not the purpose of the game
I'm late. But..... WOW!!!! To me the best game in weeks! Pretty much the best action platformer in the store. It reminds me immensely of Super Crate Box, the style, music, energy, speed, controls, general frantic feel - but with RANDOMLY GENERATED long levels!!! That's a small dream coming true. I'm really hooked from the first second on. And I see me playing this one OVER and OVER again in the next days and weeks to come. Congrats. Only minor(est) gripe: the icon doesn't rely click with me, also that Orange Pixel logo, meh... but, the icon is not the game, so... yeah, amazing app!!
Yep i'm loving this (about to leave a review on the app store). Remember people just take a minute out of your time to rate games like this on the app store, OrangePixel arent huge and i think ratings (specially legit ones !) do the world of good for smaller devs. I'm a huge fan of OrangePixels games (By the way if you like this game try INC, its very good) and want them to do more and more ! The better ratings they get and the more sales that means more games for us
Your wish for the soundtrack has been granted! http://gavinharrisonsounds.bandcamp.com/album/gunslugs
So I tried multiplayer with a friend, using his iPod touch and my old 3rd gen as controllers, then using my 5th gen iPod touch to run the game, and wow it was a blast! This game keeps getting better!
Two annoyances, first the more major one: Running out of ammo and being left with no option but to suicide is just Bad Game Design plain and simple. The mines are unbalanced. Dying in one shot because there is simply too much stuff on the ground and zooming back and forth for you to have a reasonable chance of spotting one, is cheap and Not Fun. Particularly when it ruins a lengthy run. Either the mines must be made easier to see, or the "blip, blip" warning must be roughly doubled in duration, or the mines need to do about half the damage.
To be honest I have been playing too much Temple Run 2 and wishlisted this one, but this comment sold a copy.
Good point of view.. but to be honest.. running out of ammo in this game is bad gaming The "mine problem" I can agree with you, it's also on my "to fix" list. Altho just making it a lengthier blip blip isn't the fix (I tried).. more likely a more "flashy" blinking will be added so it appears more clear.
I think making the mines clearer is probably the best solution too. It will be in keeping with the game's urgency while making it fairer. And valid point about "bad gaming." The thing is though, Bad Gaming is a part of what Good Game Design should account for.
Yeah i must admit i havent ran out of ammo either, i'll keep playing and maybe later on in another level ammo might be tight. But so far i've been blasting everything like crazy
And remember, the soundtrack from the game is now available here: http://gavinharrisonsounds.bandcamp.com/album/gunslugs