oh I should update the original post, it's not week 5 anymore, more like week 10 I think. I hope to release near September, not sure if I'm gonna make that still a lot of stuff to add, but that's my target for now
A 7 minute long new look at the current build of Gunslugs 2 (this one running on FireTV console, but obviously it's coming to iphone/ipad alongside all the other platforms) It shows most of the area's at random, so a huge amount of new content and stuff is happening in the video .. enjoy!
Work started on the missions, and the interactive game-hub. This "command HQ" area will be used to select your character, change music and control settings, and get information on the current mission.
I love those interactive "menu scenes"... can be a really good place to hide some easter eggs there Looking forward to see a gameplay video showing new progress Keep up the good work!
A few weeks along, and level bosses have been added, and many improvements and extra stuff is implemented. Here's a fresh new gameplay footage showing the early levels of Gunslugs2. Spoiler: comes with the first boss, but it will be the only boss you get to see before the game releases, the rest will remain secret as long as possible Also check out the cool train-section: Find more info over at www.gunslugs.com Hopefully the game will see a release at the end of this year, but it's gonna be the biggest Orangepixel game so far.. so it might be delayed a bit more
you can find more on the actual development of the game over at IndieDB or on the Orangepixel dev log
No it will probably be later, still many stuff I need to add and September is already knocking on the door
adding a bunch of scripted stuff and movie references: Game is now about 80-90% done, still hopeful that an October release will happen.
A still from the opening-scene to Gunslugs 2.. this is where the problems start! what could they be doing!?