Universal Guild of Dungeoneering (by Gambrinous)

Discussion in 'iPhone and iPad Games' started by metalcasket, Jul 20, 2016.

  1. OrangutanKungfu

    OrangutanKungfu Well-Known Member

    Dec 29, 2015
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    Great game. I have a few issues with the UI on the phone, especially trying to bring up trait information, but this is great fun.

    My favourite element, probably even more than the gameplay, is the music! Very funny, and reminds me of the Bards Tale remake.
     
  2. Tejmik

    Tejmik New Member

    Jul 24, 2016
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    Excellent game devs, thanks for the hard work on this. I've come across an error, not sure if it's been addressed.

    1009 at Tile/ClearHighlightCache()

    Happens while loading into a new dungeon.
     
  3. olon97

    olon97 Well-Known Member

    Jan 15, 2015
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    Not a fan of the missions where missing the time limit results in an automatic loss/death. Much prefer the one (so far) where the boss just gets a major buff if you miss the time limit.

    I did realize after a couple of those losses that if you're stuck with no floor tiles that work, you can force quit the game and when you restart and continue you get new options.
     
  4. Ghostdog1

    Ghostdog1 Well-Known Member

    Jan 30, 2015
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    Finally finished the game. Very happy that it is so well balanced to finish it in a few days.

    The final boss fights are awesome. I would really like to see more maps, more bosses and more battle scares. If you keep them with one class that stays alive for long and they reach the final stage it just adds more tactical deepness to this game.

    Of course the game crashed a lot but i loved it so much so i can only recommend it to everyone. It sucks you in and gives you the 'just one more try feeling' without too much frustration. Great. Really great.
     
  5. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    Why do I suck so badly? I finished the 1st dungeon but can't get past any more. My graveyard is already huge!
    I wish you could play with your whole deck of battle cards, this whole 3 random cards thing really annoys me.
    No dungeoneer has made it more than one battle yet.
    Trying to save gold to $500
     
  6. OrangutanKungfu

    OrangutanKungfu Well-Known Member

    Dec 29, 2015
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    One little thing I'd love to see in the next update is being able to turn the sound off with the switch on the iPhone. It's a little thing, but it's something I use all the time rather than lowering the volume with the buttons or going into game menus.

    Great sound though.
     
  7. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    I really am enjoying the game and on a good run with my apprentice at the minute, he's still my favourite even with others I've unlocked now but I should give others more of a chance.

    I wish the combat was slightly more complicated with abilities ect I like the damage over time effects being added in with blocks, no blocks, fast attack and draw cards plus heals. But so far unless I do find more I'd like to have seen a little more of them. Like the alchemist has an acid attack but it doesn't add a dot effect.

    That's not a negative by the way I still think it's great the way it is, just a thought and maybe it even changes a bit as I progress?
     
  8. #168 AppUnwrapper, Jul 24, 2016
    Last edited: Jul 24, 2016
    Just unlocked it! Let's see if Barbarian can handle it. It's still my favorite class.

    Edit: OMG what is this madness? Am I supposed to only have one card available per turn?
     
  9. Ghostdog1

    Ghostdog1 Well-Known Member

    Jan 30, 2015
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    #169 Ghostdog1, Jul 24, 2016
    Last edited: Jul 24, 2016
    Plan before you take a class. Look if the class brings in any advantage in the traits section.
    If its for example bruiser with 'spikey' trait you need to go for all 'armor lvl x'-parts when you loot defeated enemies. Go allways for higher levels of one set. Once you get level 4 armor you will understand what i mean. Its also good to understand, that its not important to have the most cards in hand. (Spoiler in spoiler-- There is one later character where this is different - but once you are there you know what to do.) So to have in the end three lvl 4 sets with 12 superb cards mixed with your starting deck is the best to go for. Never change cards only because you get more cards. Keep your focus on finding more of the same set. And while looting and searching, fill the free equipment slots with good solutions till you find the good stuff.
    For the battle the best advise is the possibility to choose your enemy. Never chose a magic attacking enemy if you have a warrior. Or otherwise around. Always look if the enemy has any traits that are dangerous or could help you. Its also good to know that you can always check in a dungeon -not in a battle- your complete starting deck just by pressing the class.
    To keep it most easy the totem next to a class is always the best for them. If you dont go this way. Go for 'knowledge totem' in the magicians class even if you don't play a magician. I know its much money to get this to tier 2, but it gives you a permanent +1 starting hand. Which is just great for all classes.
     
  10. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    ^ That is one of the best advice posts I've seen in this thread (and I need it!) and really doesn't need spoiler tags. Even your spoiler is very discrete! I'd consider just removing the tag. And thanks!
     
  11. OrangutanKungfu

    OrangutanKungfu Well-Known Member

    Dec 29, 2015
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    Agreed. Very helpful, and not really a spoiler at all. I'm very much enjoying the Bruiser for dungeoneering, mainly because of the Spiky trait. Real life-saver.
     
  12. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    On a 13 run win streak with my apprientice!
     
  13. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    Couple questions?

    Very early game for me. Everything still tier one.

    I have a bruiser that can compete, but other classes just die, and since I have some success with the Bruiser, there is no way to bring the other classes up because the enemies are harder. Is there a way to get easier enemies to level up my early players?

    Any way to choose where the person will go next? Other than choosing gold, it seems the char wil always try to go towards the goal, but the path is not predictable.

    Thanks for help.
     
  14. CrayonWarrior

    CrayonWarrior Well-Known Member
    Patreon Bronze

    Mar 9, 2014
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    Great southern land

    The main goal seems to override everything, otherwise gold or unexplored tiles.
     
  15. chronosz

    chronosz Well-Known Member

    May 24, 2016
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    liking the game but

    it seems very luck based. if you get dealt bad cards u are sol. i wish there was a way to build your own deck so it doesnt seem so random on whether you will clear the dungeon or not.
     
  16. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    They can all compete. Placing mobs that suit your build is key, but unfortunately you'll have to fill a few graves to figure out those favorable match ups.
     
  17. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    Much thanks to Ghostdog1.
    I'm so close to unlocking the Barbarian class, which looks like it might help turn the tides as well.

    I'd kill for a portrait orientation in this game.
     
  18. Ahhh that would be nice. It does feel like it could potentially be played with one hand.
     
  19. wex

    wex New Member

    Jul 25, 2016
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    They will run towards monsters the same level or lower level, and away from monsters that are a higher level. (Except barbarian.) This effect is weaker than the treasure effect though.
     
  20. Armadi

    Armadi Well-Known Member

    Mar 24, 2016
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    Beat the main quest over the weekend. Great fun!

    Wish I could fight the final battle again, it was difficult. Tried a cartomancer and artificer but it took a holy grail knight to finally win.

    Looking forward to the pirate content!

    Any plans to add a fourth tier of rooms to add to the guild?
     

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