There's an achievement for beating the entire game without unlocking the graveyard. A few people have the achievement on Steam Achievements are coming to ios version next patch by the way. We're just about to submit it to apple, just waiting for our patch notes to be translated.
Just a little reminder that if you are enjoying the game it would be wonderful if you could leave us a rating. As we're just launched they make a huge difference. We've also now submitted a patch with a bunch of fixes. Will be live in a few days once it gets through apple review: - 49 ios achievements enabled - updated UI for cards in hand in battle. Tap once to select & get more info; tap a second time to play it - fix scars tooltips to show 2nd scar info too - bigger tappable area on victory screen to get more info on new scars - tap any trait in character sheet to see tooltip info for all traits at once - fixed blessing not being applied when loading straight into a dungeon - fixed a number of crashes after finishing quests w/ bosses - updated UI for phones to use some bigger elements - moved options cog to top-right in most screens and made it bigger - in battle, the single heart showing HP with a number in it now empties down to help spot when stuff like fury is going to trigger - added links to soundtrack & feedback on home page - default ipad mini to lower resolution assets to fix crash - traits pop out briefly on battle start (phone layout) - add text when choosing mime discard card - some smaller fixes and tweaks
Loving the game and on a roll (with many tombstones in my wake), is there a way to tell how close your dungeoneer is getting close to their next level while in a particular dungeon?
Yay for high score mode, and I'm having a good time with this game so far ! Not to far in just beat my first boss but can't wait to do more =]
Son of a..Â…apparently my phone was on in my pocket and this game is one of its victims guessing I'll have to start again now : ( deleted a few apps and probably more I forgot I have. Edit; I feel like the game is very unforgiving the starting of matches before you get a chance to even build a deck can be extremely difficult making the game frustrating and feeling unfair at times. Just noticed you can turn battle scars off too which may be good given that some seem like disadvantages
It is not I'm afraid. Did you send me a screenshot of that already? Need to look into it so thanks for reminder
There is not. They level up if you beat a monster of at least your level. So at level 1, beat any monster to reach level 2. At L2 beat a L2+ monster. And so on. Yep, gotta be careful what you fight at the start. Learning the strengths of the various low level monsters helps too. So if you have an apprentice (only has magic attacks and blocks in starting deck) then I'd go for something like a fire imp for first fight. I'd recommend unlocking a class first, then some loot and at least one blessing (helps vs those first fights).
I am hooked on this game and I am really looking forward to Apple approving that nice update. Thanks, dev!
Do you ever get the ability to click on buildings in your guild to see what that are? Also to move them? I want to place mine certain ways but it's hard when you can't remember what some of the buildings are in the first place!
What's the best initial tier 2 (500 gp) purchase to keep the game moving along? Have all of tier 1, and still having a heck of a time beating the Minotaur and the Mimic. Thanks!
Looks like a very interesting mix of the Dungeonquest board game, and Dungeon Keeper, with perhaps just a pinch of Desktop Dungeons sprinkled in. Might have to give this one a try. EDIT: Seems like I can't equip the rightmost loot card when defeating an enemy. There's no Equip button, and it doesn't show me card details. Anybody else having that problem? EDIT AGAIN: Okay, if you go to the rightmost loot card by swiping, the Equip button doesn't show up. But if you simply tap the card to move over to it, it does.