Air2 box in upper left displays error 1009, but doesn't appear to be impacting play. Really enjoying this so far, despite the minor issues
Remember, the barbarian is special. He SEEKS OUT higher level enemies, unlike most dungeoneers who go for same-level ones. However he gets a health bonus when fighting higher levels so he's actually at an advantage. Use that + his deathwish card and he can smash everything
Able to give me a screenshot of it not filling the screen? Thanks. Loot selection: both those things are fixed in the patch we're getting ready to submit, now
Thanks! I guess I should read up a bit more on each before I run into a dungeon with them. Looking forward to the little tweaks you have planned. Hoping that stuff will be easier to read/access. (And still hoping hoping hoping for iCloud sync!)
If you are looking at the upgrade for a class you can click the class card and see a full breakdown. Tap the trait below their cards to get info on it (barbarian's special rules are listed there, briefly) iCloud sync would be great, but we haven't started working on that yet
Reminds me quite a bit of Darkest dungeon, minus the party-system and morale and more RNG with the actual quests. I'm lovin' the Bard that narrates, too, which gives it a great vibe. My only question is.. replay value? Can we replay the older missions for money?
I'm actually finding it very easy to guide my people the way I want them to go after the devs tips on how they path.
Great game, but its not optimized for iPhone 6+, isnt it? The game looks not sharp, not retina. If i turn on the Larger Screen Gui in options, everything is toooooooo small.
Actually when you beat a whole region of the game (base game has 3: grasslands, jungle, mines) you get the option to replay random boss fights from that region. And for real replayability we're building a high score / challenge mode called Trophy Trial. Shelved it for a while to finish mobile but will be going back to it soon. Some details on that here: http://blog.gambrinous.com/2015/12/22/coming-soon-the-new-trophy-trial-game-mode/
Some Feedback First of all, loving the game It's tuned pretty close to my ideal handheld roguelike feedback loop. From a game session point of view I mean. I hope it does really well for you guys. I'll likely pick up on Steam as well to support it. Now, some feedback. I'm playing on an iPhone 6 Plus currently and the UI is barely big enough to be playable. If my eyes were bad I don't think it would be. Also, many of the interactions to get at detailed information, such as holding down on an amulet, doesn't really work properly on a touch screen. I need to hold down, and the info goes away when I release. It makes for some cumbersome UX. I assume that's a hold over from mouseover interaction in the desktop version. I expect on a touch device that I should be able to tap to get at deeper information, then tap again to hide that information. Those are very fixable things though. Can't wait for some small functionality updates. And I really can't wait for new content
One more thing. When I turn on 3X animation time, that affects all animations in the game. In combat and out. What I really want is 3X combat animations, and normal animation interactions to be at normal speed. Mainly because any of the messages popping up are going away way too quickly.
There is a bit of story, but it's not a huge amount. And yes you can win it / there is an ending. That said, we did win an award for the writing (Best Writing in an Irish game) so there ya go Thanks! Glad it's tickling that itch The UI on iphone being a bit unreadable in a lot of places is something we need to work on, I agree. We will look at that again next week. We're submitting a new patch to apple, probably in the next few hours, that has a bunch of fixes to other UI things like you mention having to hold down your finger on things that should be tap and tap again instead. Hopefully it improves the experience for you!
Just out of curiosity, are you guys developing in Unity? If so, what version did you ship on if you don't mind my asking.
It is built with Flash, and delivered via Adobe AIR. More specifically it's AS3 code only, compiled with Flex into a flash movie, then wrapped via Adobe AIR into an executable for desktop / app for mobile. Oh and we use the Flixel game framework too (as3 libraries)