Grimnight Heroes - 16 Bit Fantasy Action Roguelike

Discussion in 'Upcoming iOS Games' started by breban1, May 13, 2022.

  1. breban1

    breban1 Well-Known Member

    #1 breban1, May 13, 2022
    Last edited: May 15, 2022 at 5:15 PM
    Howdy TA!

    Just finishing up my latest game, Grimnight Heroes, and thought I'd share it with you all! It's 16-Bit version of a *ahem* recently popular vampire game. It has tons of undead, bosses, special effects, and non-stop action. It's free-to-play with 100% optional ads, controller support and 60 fps goodness.

    You can permanently upgrade your heroes attributes (health, damage, speed) using treasure you find while playing, which will help you on your quest to Dracula's Castle.


    [​IMG] [​IMG]
    [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG]

    The Finer Details:
    • Full-On 16-Bit Graphics
    • Original "Vania" Inspired Soundtrack
    • 3 Action-Packed Stages to Complete
    • Tons of Level-Up Special Abilities
    • 3 Heroes with Unique Abilities
    • Permanently Upgrade Your Heroes Using Coins Earned
    • Bosses Galore
    • One-Handed Gameplay
    • Controller Support
    • 60 FPS Glory
    • Survive 20 Minutes to Progress
    • Free to Play Offline with 100% Optional Ads
    • Undead, Undead and MORE Undead!

    I will be working on an official trailer soon and possibly opening up beta/pre-order too.

    I'm shooting for a June 1 release, and will try to post regular updates whenever I can.

    If you have any questions/comments, feel free to reply!
  2. JackDerp

    JackDerp Well-Known Member

    Dec 15, 2015
    It looks really well made. I like the idea of permanent progression in a Vampire Survivors type game.

    One thing I do reccomend if runs take 20 minutes is that the game automatically saves when you exit or minimize it.
    AltsKev likes this.
  3. breban1

    breban1 Well-Known Member

    Thank you so much for complements!

    Yeah right now the game saves after each run, but I will give some thought to saving state anytime. There's a ton of mobs so hopefully it's not too crazy to implement!
  4. AltsKev

    AltsKev Well-Known Member

    Nov 12, 2016
    Any beta release on ios ?
  5. breban1

    breban1 Well-Known Member

    I'm currently not doing a beta, but am considering it. Thanks for your interest!
    AltsKev likes this.

Share This Page