I've done some graphics tests to design my game but they appear jaggy. Can anyone tell me why? Here's what I've done so far: 1. I've done some artwork of a screen with Illustrator using the iPhone's screen ratio. 2. Then I've imported the screen into Photoshop at the 480x320 screen resolution. 3. Then I've e-mailed it my iPhone mail and downloaded the attachment to my iPhone's Photos. Would this be any clearer if I used the SDK instead? And I was hoping that I wouldn't need to clean up a lot of pixels in Photoshop. Am I wrong there? Thanks! I've been a long time reader of this website for a while and the forums and comments here have been really helpful. Nice to meet you all!