Great, thank you, I'll try disabling light traffic option. Do you have an ipod 4g? Have you tried running it there? Are you saying he's lying?
Yes, because when we pay £5 for a game and it's almost unplayable, we should just be quiet and accept it huh?
No, but I'm quite sure venting about a big named game in here won't help a bit. Stop eating Doritos and drinking Mountain Dew and go do something like giving calls and send emails if this is so important to you. Then *maybe* you get something done, like a refund. x
Some of us already mailed Rockstar and War Drum Studio. Just sayin'...i don't expect anyone to read the whole thread, tough.
I was surprised too, didn't think it would even open on the 4G. I will add that I do get a good 30 FPS on my 4S and iPad 2, runs great. I am also on 6.1.2. Evasi0n. And it seems as finicky as the iOS port is, the Android port is just all around broken.
New update is live for chinatown wars. Adds iOS 7 compatibility + retina support for iPhone 4/4S Install size is 668.08mb, still no iPhone 5 widescreen support. Also, they have still got the HD iPad version.. so no universal support.
http://www.anandtech.com/show/7460/apple-ipad-air-review/4 I wonder if the performance problems with the A7 is because the A7 GPU is actually weaker than the A6/A6X GPUs in triangle/texturing performance? Almost 50% slower. The PowerVR Series6 Rogue GPU in the A7 emphasizes shader performance improvements and actually cuts back on other areas compared to the previous PowerVR Series5XT. San Andreas was developed for the PS/2 and DirectX 7 generation GPUs for PC which lacked shaders and even with the graphical upgrades in the re-release, it's not a shader heavy game so the A7's improved shader performance isn't relevant. Instead, San Andreas relies heavily on texturing which seems to be weaker on the A7 compared to the A6. The game simply may not be a good fit for a modern GPU architecture and they'll need to pare back some effects or re-implement them without running into the A7's bottlenecks. Adding iOS 7 support to Chinatown Wars wasn't likely a simple fix. The last time it was updated was in Mar 28, 2010 which means at best it was built against the iPhone OS 3.1.x SDK using XCode 3.1.x. Just opening the code in the latest XCode 5 and trying to compile against the latest iOS 7 SDK is likely to turn up a bunch of problems. Luckily it looks like Rockstar has finally gotten around to updating Chinatown Wars in time for the holidays. Looking at GTA III, War Drums was able to update it with iPhone 5 support and backport iCloud save support from Vice City earlier this year. I don't think we need to worry about them abandoning the ports and not updating. There turnaround time may be slow though.
Im on ipad 2 it keeps crashing when walking into the marker and starting sweets girl mission has anyone managed to get past that mission on an ipad 2? Any suggestions?
So. I'm on 4S on 7.0.4. I just finished the second or third mission and I no langer can play. It loads up me parked in Smokes driveway and crashes instantly. Haven't been able to play since it came out.
I've eaten Doritos once in my life, never again, they are vile tasting things. As for Mountain Dew, I've never drank it. Stop generalising.
My god.. I never knew this. I assumed the air would outperform all the others and be the most 'future proof'. Now I read I could have spend £100 less, got an iPad 4 and have a more powerful machine. I'm quite stunned
MATRIXHUNTER: "Im on ipad 2 it keeps crashing when walking into the marker and starting sweets girl mission has anyone managed to get past that mission on an ipad 2? Any suggestions?" Try doing a different mission first then coming back to Sweet's Girl. If you've done all other story missions up to Sweet's first, try a couple taxi jobs. Worked for me.
That's why we need trials or lite versions to at least make sure the trailer doesn't lie. The marketing doesn't show the problems and is basically false advertising. The devs create the game around the marketing so we'll see it and drool and quickly press the buy button. I didn't press it but I drooled. At least you guys are honest and saved others from getting stung. A trailer is just not enough to make an informed decision and Apple has a no refund policy so that's where we get caught and devs laugh all the way to the bank.
Or wait a couple of days and look at gameplay videos on youtube? Takes about a second to see a lot of videos covering every device. One guy ran gameplay on every iPhone going back to the 4, and a few variations of the iPad. However I do agree with trials, there should be something similar to the Nintendo eshop where it gives you limited runs of the app before it times out.
Here I made a bit more progress since then and finished Las Venturas http://gtasnp.com/file/40657/1 Use iFunbox or iexplorer on a computer to navigate to the San Andreas app and then go to the Document folder inside that app. Delete or backup GTASAsf1.b and drag and replace it with the one you just downloaded. Disconnect from your computer and force close (if you haven't already) and start San Andreas again
The game works fine, frame rate drops at times, but it's overall good. Can't believe it runs pretty well on my ancient iPad 2.