Universal Grand Theft Auto: San Andreas - (by Rockstar Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Dec 11, 2013.

  1. HeliPilot

    HeliPilot Well-Known Member

    Feb 28, 2011
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    #641 HeliPilot, Dec 19, 2013
    Last edited: Dec 19, 2013
    It's true, runs great on iOS7 as long as you are on new hardware. Runs great on all hardware using iOS6. I am running it on a 4S and an iPad2 using 6.1.2. and it runs like silk, no stuttering and great frame rate.
    This is an iOS7 optimization issue, plain and simple.
     
  2. originalcopy

    originalcopy Well-Known Member

    Sep 10, 2009
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    I have an ipod 4th gen with ios6 and i really want to buy this. Will it run at playable framerates?
     
  3. Runs smooth on an ipad 4 with ios 7.
     
  4. HeliPilot

    HeliPilot Well-Known Member

    Feb 28, 2011
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    Because the iPad4 can be considered new hardware.
    iPhone 4, 4S, and iPad2 are old hardware.
     
  5. originalcopy

    originalcopy Well-Known Member

    Sep 10, 2009
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    But there's reports of people saying there's frame rate drops on ipad 4. And im still waiting on a definite answer, will this game run on my ipod 4th gen with ios6? At playable frame rates? Or will it not start at all?
     
  6. Mene

    Mene <b>ACCOUNT CLOSED</b>: <em>Officially</em> Quit iO

    Mar 18, 2012
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    iPad air is new hardware but it runs like an utter dog on it.
     
  7. Slight drops on an ipad 4, though not sluggish at all.
     
  8. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
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    There is enough of a range of hardware for iOS that these games need to start featuring adjustable 'native res' as well as a host of sliders for shaders and stuff. Also, in a dream world apple would drop nonsensical forced iOS upgrades, and let people downgrade. My iPad 3 is a DOG on iOS 7.

    A little soon to start hex editing the core, but it would be nice to get a statement from the team behind the port that they are working on outright bugs as well as general optimization across the board. Framerate is always more important than goodies, period.
     
  9. worldcitizen1919

    worldcitizen1919 Well-Known Member

    Jun 27, 2012
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    The problem is that they make games mainly centred around marketing strategy. If you have a good market strategy you can sell anything.

    All devs really care about is the $$$$ so they make the game 'marketable' not necessarily playable as its clever marketing that gets sales. Once the game's sold it doesn't matter if you can't play it. The dev's got his money. That's all its about.

    Good luck hoping that they fix it because once they got your money they couldn't care less.
     
  10. HeliPilot

    HeliPilot Well-Known Member

    Feb 28, 2011
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    Tested on an iPod 4G with 6.1.2. and it is playable but with a frame rate hovering around 10 to 15 with light traffic option enabled.
     
  11. SuperMonkey9988

    SuperMonkey9988 Active Member

    Apr 6, 2013
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    Well that may be the case with the majority, but war drum studios (the ones who ported this game) have a very excellent track record of updating their ports till most problems are smoothed out.
     
  12. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
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    Unfortunately Rockstar holds the purse strings and they are not renowned for fixing sloppy ports. As I mentioned, the devs in charge of the port may have packed their bags and moved on. Again look at Chinatown Wars - probably a very simple fix but it is simply ganked from the App Store because that is the easier thing to do. Again, a port of a port that Rockstar already paid for and no one works for free.

    The android release of this game will tell the tale, because there is no way they will get it right across 12,000 unique devices and not be forced to patch after the fact. I don't care if I have to double dip, the thought of this game running noticeably better on my '13 Nexus 7 is enough to make me drool. I am not holding my breath though, even Bethesda ports have a better track record than Rockstar...
     
  13. Yeah, when I had an ipad 3, it was doomed when I went to ios 7, ios 6 was so smooth and really ipad 3s were better off on it.

    Now that I have an ipad 4, ios 7 is ok, but I remember so many horrors with ios 7 with an ipad 3.
     
  14. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    If this doesn't get patched soon, i'll hit the refund button, easy as that. If i can't play it due to gamebreaking bugs and/or a horrible framerate then sorry, but no one is ripping me off, neither rockstar nor war drum studios. end of story.
     
  15. ednan

    ednan Well-Known Member

    Here guys, take some cheese with your whine. :rolleyes:
     
  16. CartmanKusanagi

    Dec 13, 2013
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    The Android version is getting a lot of bad reviews so far. I'm not sure if this is accurate, but from what my brother told me (he has a Galaxy S3), at first the game didn't work at all. A patch was quickly released, but although it made the app start, it crashes before you can load the actual game.
     
  17. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
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    Oh, ouch. I got all lathered up at the mention of an android release... With 2500+ reviews it is averaging a score of 1.8 on the Google Play Store.

    Ouch. So much for my dreams of a buttery smooth android port. Oh Rockstar, all your money and you still can't code an engine for crap.
     
  18. kingofkings8183

    kingofkings8183 Well-Known Member

    Sep 22, 2010
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    I mailed both War Drum and Rockstar support about the Retina Mini framerate issue...didn't even get a reply. And now I hear the android version is garbage as well.
     
  19. Mene

    Mene <b>ACCOUNT CLOSED</b>: <em>Officially</em> Quit iO

    Mar 18, 2012
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    Maybe you should actually play it on an iPad air before attacking people.

    I love GTA games since GTA1 but right now this framerate goes from 'ok' to 'borderline unplayable' and back.

    I've not asked for a refund yet, I just want to hear that there's an incoming patch to fix it.
     
  20. Gov

    Gov Well-Known Member

    Jun 24, 2013
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    Android version is 2.4gb (not sure if download of install size) wonder why its bigger than iOS version.
     

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