done with the safe, rushed it but it's still good. i guess i can help you with graphics on your server part-time while i wait for thor to come back.
DONT HIRE HIM! He has failed twice... He'll do it again And @ Skillcape... Thats the whole problem.., we are trying to save graal but we know its not gonna change and everyone will quit :/
i told u this ingame lolz dont u listen? first off u can make the areas of the quest non pk like they did the revolution, and second off if you open a few quests at the same time everyone would head to different ones and it would reduce lag. plus that would happen with any major update so what they should just stop having big updates now? and your not understanding this. your looking at it like oh only a few people will do all the quest have more hearts, and a better sword when alot of ppl will. if anything itd make towers better. dont u hate it when guilds mass recruit noobs/newbs? well now they cant because some newbie with a lvl 1 sword and 3 hearts isnt gonna do shit to someone with a level 3 sword and 10 hearts. this way guilds will start recruiting pros only like they should. and if a newb wants the hearts then they gotta DO THE QUEST!!!! i lost count on how many times i told u that. go finish a few quests and youll be up there fighting with everyone else with lvl 3 sword and 10 hearts or whatever. soooo basically what your saying is when a game gets more players they should raise the price of everything? why???? THAT makes no sense. ooh ill go there now . i got some ideas for it and all. btw dont rehire healy if u do im not gonna go back on he had his chance. EDIT: chaotic whats the server called? i cant find it...
jeez listen please? Ok so if an entire guild had lv3 sword and 10 hearts they could hold a tower forever. and sure if everyone did the quest then guess what? its useless because we'd all be equally matched. so it will be unfair to some players. because most likely to get to the "quest" area a newbie or offline player would have to go thru pk zones and get owned. and its a SOCIAL DAMNIT based game. not levels or stat based
Who says i can't be social with my sword. I socialize drooz to death with my sword all the time. Besides it wouldn't hurt to have a few extra health against annoying baddys and admins.
i dont want a leveling system i want them to try to stay loyal to the graal way. the more hearts and better swords are that way. fine if everyone does the quest then were back to the old times but it was good while it lasted. itd prolly be a month before we got to that happens at least. a noob can make it through a pk area its called running. and maybe make a toggle pk kinda thing like zodiac so noobs can go through without being hit by ppl. quests are fun theyd give the game a point raise the reviews. god reviews=more ppl playing the game. anxd it can still be a social damnit based game if u want it to be. just stay in non pk areas. pking happens anyways this way the game can either be social or it can be like a regular rpg. it apeals to everyone. if you want it to stay social fine but personally id like a mix of both and i know others would like a regular rpg style. maybe then they can raise that 2.5 review they got.
Heres my thoughts on this. We do need quests, and they will only be laggy once they are released, meaning people can just wait until the popularity for it dies down. We should not recieve any stat boosting quest gifts however. A hat or perhaps a new body type would be nice. Stats could work, if they only were effective against baddies and other npcs. I had an idea for Graal that would still retain the social aspect, but also add some classic rpg mechanics. Due to lack of a better name lets call it Baddy Fortress. Baddy Fortress is a place where up to 5 guild members can fight their way up to the top floor of the Baddy Fortress in order to recieve a prize. There would be about 20 floors, and each floor would contain increasing difficult NPCs. The top floor would of course have to feature a boss of some sort. Think it would be too easy? No bombs or arrows allowed. Try killing a baddy using only your sword, it isn't that easy . Ideas to reduce the lag of this idea: -Create multiple "clones" of the Baddy Tower allowing more guilds to playthem at once. -Have a system where players request to enter Baddy Tower, much like the spar system. Once a guild completes it or dies, the next guild requesting to do it will be put inside the area.
I have reached a verdict. 1. Lower prices by 10-20% or more if they want. 2. Baddy towers (stated above) 3. Quests for bodies/heads/hats/hearts/sword power/gralats 4. And a being able to turn off PK in PK areas. Seem fair enough? >__>
fine with me. add gralats to the uests thing tho. and idk if we need more heads we got plenty already.
1000 gralats per quest would seem fair. Remember when they gave us 2500 gralats for free? I miss those days.
im smarter then you probably>.> i mean that because im older... but i mean for newbies. they probably wouldnt find the quests as soon as they started anyways.
eh it depends on the quest again. if its an easy baddy killing quest or block pulling then yeah but if theres a maze baddies a boss etc. then we should get more like 5000-10000. but those kinda quests id like to see in the big quests anyway for hearts and such.