Nah IMO is gonna grow with updates and stuff. Besides the admins/managers won't be like Graal, acting unprofessional and stuff. They are mostly from the company Com2uS.
Well I know Com2uS will be taking possibly a few outside people as mods, at least I know I'm in first a few weeks after launch.
Going on holidays at such an inconvenient time I have 5 or 6 shields just about ready to be submitted, but leaving in 5 mins o: Oh well, will need somebody to fill me in when I get back Anyways, to get you back on topic. Who agrees quests should all be social based, and you need several people to complete them?
I don't think all of them should be social based. if ts for a hat or gralats. only one person should do it. if it's multiple rewards with a tough boss or dungeon, mak it so like up to five ppl can do it, like inviting someone to ur house. h start and invite ppl to help u
Still no reply from classic... I give up. It's been four days. :< They were really good.... *looks at bomber, pouting*
Lmao so i dressed up as iPanda and was walking on walls and teleporting in graal city and so the real panda came and said just don't pretend to be staff xD
Quests Sent to Healy already, but I wanna see what you guys think: For the guild dungeon - If a player dies, they should go back a room or at least have some sort of penalty. That being said, plenty of health pickups would be needed -It would be cool if you had to have two players simultaneously doing something to open a door (Like one player keeps hitting a switch that opens a gate, which allows the other player to hit a switch inside that opens the main door) -Also, players have bombs and arrows, which could easily be used in puzzles. (Example: One player is stuck in a cage with a miniboss that is impervious to damage from him. Another player must damage him with something in the room on their side: Maybe they can trigger a rockslide with bombs that hurt the miniboss, but the player must also dodge.) - A boss with around 20-30 health that can only be hurt while another player distracts it, (Bombing its backside or utilizing something in the room) Rewards (Besides gralats) -Maybe a new permanent item like a hammer which paralyzes players when it hits -A whistle, flute, etc that allows a player to warp to Graal city, Swamp, Onnet Town, or Belle Island - A permanent health/sword/defense upgrade
Those things sound pretty cool. The only thing I'm worried about is the hammer. It would be kind of annoying if one person just spammed the hammer. Maybe it should have a charge time and only work on npcs. I was also thinking of sending Healy some ideas. I posted one here but I'm not sure if he saw it and I don't want to send it again if he saw it. Anyways those ideas of yours sound pretty cool
I think you should make regular weapon upgrades, too. Like upgrade your sword to a flaming sword. And the new weapons you get will they be able to be used in the regular server? And the trident thing, that might be a bad idea if you let the trident thing that let users kill a lot of plants and get graalates. It might over load the money system