Dude...AWESOME! Is there a way i can get this on my PC (Safari) right now? Or is it still in development?
The source code and everything is here: http://code.google.com/p/quake2-gwt-port/ Unfortunately, you're going to need a recent Safari or Chrome, and you'll need to make a few tweaks to the browser. WebGL isn't actually a deployed feature yet, so you'll have to bend over backwards to make it work. I'd just wait a bit until WebGL matures. At that point you'll see far more impressive stuff than Quake II. In the meantime, here's Wolfenstein 3D: http://www.nihilogic.dk/labs/wolf/ Fair warning: Those who complain it doesn't work in IE are putting large bullseyes on their backs. Expect to be shot.
I've been playing quake live for months...but i want to be able to play at school without bringing my laptop. xD
I imagine the irony of responding to a post about an exciting *cross-platform* technology with a comment about an OS/Machine/Browser-specific plugin is lost on you.
Well actually, lack of Flash on the iPad does matter... As the majority of sites use it, and not HTML5
Its not Java, its Javascript. You would need WebGL on the iPad which is in the current WebKit trunk, but probably not in the latest mobile Safari. A version using Wireframe rendering could be built, but wouldnt that fun to play.
Omg shut up about HTML5, it sucks and has no support. Flash is alot better and is the number one choice for a decade with so much content made for it already. Apple don't want to use it because it allows people to make their flash games for free instead of charging for them on Itunes.
Actually, it's both Javascript and Java. The code is written in Java (the Jake2 engine to be precise) and compiled down to Javascript using Google's GWT toolkit. Nonsense. HTML5 is well supported by the browsers. Even Microsoft has caved and is including HTML5 support in the upcoming IE9. What isn't supported well is the newer extensions that are still under development. (e.g. WebGL) Those just need time to mature. Considering that games can be released for free on iTunes, your argument doesn't make much sense.
Apparently the iPad Safari is built with desktop APIs and desktop sensors, so there's a good chance that the whole webkit bundle worked its way over…