iPad Golden Path of Plumebloom $2.99

Discussion in 'iPhone and iPad Games' started by Big Albie, Apr 19, 2009.

  1. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    #1 Big Albie, Apr 19, 2009
    Last edited: May 4, 2009
    The game hasn’t received much attention, but I think it should. The devs released a lite version today, but it’s one of those times where it doesn’t do the full version justice. Try out the lite version to get a taste of the physics I mention below. The full version offers a lot more.

    Full: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309053301&mt=8

    Lite: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310844312&mt=8

    The Golden Path of Plumebloom is a mouthful when you’re trying to say it fast, but the game is a hidden gem if you like casual Match-3 puzzle games. What differentiates GPP from other Match-3 games are the mechanics and the visual presentation. Strange as it sounds, the storyline is somewhat creative: Plumebloom the Peacock has uncovered a treasure map and your job is to help him discover those treasures within the caves.

    GPP has more than 100 levels with each consisting of a unique lock. To unlock each, you have to clear out the orbs via matches of 3 or more of the same color orbs. The levels have names such as Treasure Grotto, Underground Maze and Room of Gold. In the center of each lock is a crystal that gradually turns red as time elapses which coincides with the timer bar at the top of the screen. The shooter is at the bottom which you tilt to move it left or right and tap the screen to fire. You can swap the color of the orb by shaking the device, and the next orb color is indicated on the two sides of the shooter. The power behind a shot is release sensitive: a quick tap will rapidly fire an orb while a longer tap (hold and then release) will increase the power of the shot. Btw, there’s also a great tutorial and optional hint function that walks you through the game.

    In the terms of the gameplay, the physics used in the game are done extremely well. The orbs are incorporated into each lock, and as you make matches, it turns the lock in various directions based on the match and resulting chain reactions if any. In addition, you can also angle and bounce orbs off the walls if you’re trying to land them somewhere specific. I found that by making strategic matches/creating chain reactions, dropping orbs in various places, and angling orbs off the walls, I could effectively rotate or even stop the lock’s movement. Of course, if I miscalculated, I would not make my match and the lock would rotate in another direction. The challenge is that each lock is different, and the orbs are located in various crevices, some difficult to reach. The mechanics are amusing to watch. As you make certain matches, gems will also drop which you can collect for bonus points using your shooter. Keep in mind that your main objective is still to clear the board through matches, unlocking the door before time runs out. By using tapping into the power of your shot, you can actually bouncing orbs off of each or hit the lock hard enough to changing the rotation.

    There are also various powerups including Bomb, Lightning, and Firecracker which randomly clears out orbs; Rainbow which turns random orbs into the same color; AntiGravity which frees the orbs from the locks for a limited time, and Metal Orb which randomly knocks orbs out of the lock. Besides time, the other obstacle is Lasers which shoots out additional orbs which can clutter the board as you’re trying to make matches.

    For me, the game is not particularly challenging although it does make me think about positioning shots. There is a certain addictive quality to it, and in a way it reminds me of the earlier versions of another match-3 game Gemmed where casual gaming was the objective. If you’re looking for a fun game with an understated degree of challenge, Golden Path of Plumebloom may be for you.
     
  2. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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  3. Big Albie

    Big Albie Well-Known Member

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    Me too, this game has completely fallen under the radar which is too bad. It's really very solid for what it is and well presented...more polished than most.
     
  4. holliberry

    holliberry Well-Known Member

    Jan 7, 2009
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    I picked up the lite version today, I do think the gameplay is pretty cool. I'm still obsessed with Puzzle Quest so far, so I may not be purchasing this in the near future, but it's definitely a nice looking game.
     
  5. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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  6. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Poor little Plumebloom...he really deserves a better fate.
     
  7. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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    Maybe it will have a sale someday.. whoever does the marketing needs to hire you.. click on both the website links in iTunes.. neither one goes to the game.

    Did find this after clicking around.. :)

    iPhone
    iPhone Applications coming soon! In the meantime, please use the Apple AppStore!

    http://www.vpltd.com/index.php?main_page=product_info&products_id=227 Mac version
    Plumeboom is a great traveler, and he has many friends in numerous fabulous worlds. Country of Aboo is one of such worlds. It is settled by hard-working wormlings, who day after day quarry Magic Crystals that may be converted into any possible item! They've recently faced a real disaster. The two evils, Crowbeak the wizard and the mad scientist Cornix, that was expelled from Orniland, got to know about the Magic Crystals and decided to grab these from the defenseless wormlings, in order to create the Weapon of Darkness. The evils forces are stronger, but our kind friend Plumeboom is assisting settlers of Aboo. The Magic Crystals shouldn't fall into the evil claws.

    This is a new game in the Plumeboom the Peacock series. The game genre is Match-3, a player should exchange crystals to reduce them. The vivid colors and spectacular visual effects, a great number of bonuses and Magic Crystals ensure that every player should be enjoyed.
     
  8. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    In general, devs need to update their sites or at least create one that provides additional information. There's this tendency to think that the game will sell itself. Plumeboom's friends won't be around if Plumeboom doesn't do well.
     
  9. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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  10. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    @ Albie

    I'll check this game tomorrow for sure. I confess that I saw this game earlier but for some reason I lost interest...
     
  11. Big Albie

    Big Albie Well-Known Member

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    Thanks Carlos. It's really more for casual gamers and the difficulty could be ratched up. But otherwise, it's a solid concept.
     
  12. Stoney Mason

    Stoney Mason Well-Known Member

    Mar 23, 2009
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    Neat game. Amazing how some of the good ones just slip under the radar.
     
  13. djflippy

    djflippy Well-Known Member

    Mar 9, 2009
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    I saw this come by on Appsniper and dld the lite version, but haven't checked it out yet. Glad to hear that the full version is good.
     
  14. djflippy

    djflippy Well-Known Member

    Mar 9, 2009
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    Okay, I picked up the full version and played through the first world. The physics are great and it makes games like Bust-a-Move feel static and dead, in comparison. The ceiling bounce is a necessary inclusion, but it doesn't always go where they imply that it will. My biggest complaint is that the game suffers from obvious and intrusive framerate issues (I have a first-gen gramps-o-phone). If that problem was addressed, I think the developers have a solid title here.
     
  15. Gamine

    Gamine New Member

    Apr 19, 2009
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    Does anyone know if there is music? I like this sort of game, but I don't like silent games. Thanks.
     
  16. Rexinator

    Rexinator Well-Known Member

    Feb 27, 2009
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    Wow, you really are big alBie (get it?) Thanks for telling me about this awesome game.
     
  17. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Hmm, that's interesting about the framerate because it must be due to the processor. I have an iPod Touch 2nd gen, and the game plays pretty smoothly But you do bring up a good point...the experience for any game really varies depending on the device.

    The game has a soundtrack so you won't be playing in silence, but you can turn off the sound and sound effects separately in the options menu if you want.
     
  18. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    I've purchased the game.

    It has a nice production indeed: graphics, sounds, several animations (maybe too much sometimes) and the level structure. By the way, this game reminds me Azkend regarding the level structure: it's not hard at all to advance but the game is captivating even tho.

    Azkend however is even more polished and has the advantage to include a "Survival" mode which is my first suggestion for GPP.

    I've just started level 5 (each level has 9 stages) and I feel that the game does not reward your efforts along the several stages because you just advance and you don't get e.g. an extra bonus or a special and different way to control a power-up. When we finish a level (all its 9 stages) I'd like to see that something else that adds to the game even with a strategic touch like picking one or another power-up to play the next level. You know, some reward.

    The difficulty changes a bit from level to level including extra balls when you don't make a match, stages with bigger balls, stages with smaller balls and more balls color (unfortunately the game is not colorblind aware).

    The central jewel with its crystal seems to change the magnetism field which can make a bounce really unpredictable. Bounce is possible but it's not an easy alternative. But the fact that magnetism seems to change in each stage is a nice touch.

    By the way, bounce is not the only thing you can do when things look hard: you can shake to change the color or tap and hold a bit for a powerful shot. In addition, you can use the magnetism or even just the central jewel rotation in your favor (another nice touch).

    The game keeps track of high scores. Considering the game goal approach (an adventure alike) I think statistics would fit better here. Let the high score for a (please!) Survival mode.

    Finally, I was able to detect the mentioned frame rate issue (iPhone 3G 16GB). Mostly at the beginning of a stage. But it didn't break the fun for me.

    All in all I'm really glad that I read Big Albie's topic. It's a nice game with a great production and it could easily be a 5/5 with just some additions like a reward after finishing a level and a Survival mode to increase the replay value.
     
  19. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Nice summary Carlos! You and I are on the same page especially with Azkend. That game is easily one of the most polished games out there.

    But it would be great if a Survival Mode is included as well as a reward at the end of each level in GPP. You're right, once you complete a level, you simply move on to the next without too much fanfare or bonuses. They did a good job with the animation and graphics, but they could add some more pizazz/points when you complete a level.
     
  20. Dr Ashworth

    Dr Ashworth Well-Known Member

    Apr 19, 2009
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    I have to be honest and give my two cents: with all the exciting different genres being released right now, whenever I see screenshots of colorful balls in a ruin-styled puzzle game, my eyes glaze over.
     

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