That's true, forgot to say thank you ^^ Game looks spectacular even in it's pre-alpha stage. Platige + Vivid is a good combination
Looks good, but really more Infinity Blade clones? Stopped playing Batman and Avengers after about an hour because of the boredom.
Judging from this screenshot the battles are indeed zoomed in but button setting is quite different from IB. It's more like Blood&Glory IIRC.
Yeah, damn all these doom clones to hell!!! Really though, looks great and clone or not, if done well I will be happy.
Lol yeah now that I think about it what I meant was that the position of the buttons is similar to that of B&G, but the function of each of them might not be alike, which should make a huge difference in gameplay or at least in control.
The only fact that you can freeroam makes it different from IB imo. But fir the combat i'll have rather like a god of war like!! I mean we almost dont have any in the apostore and don't talk me about wild blood
yeeee very excited to see how the gameplay unfolds! It seems like the controls might be similiar to ninja gaiden for DS. very cool! each swipe angle performed a different move!
Godfire Rise of Prometheus Preview Interview Subscribe to the TouchArcade YouTube channel Real Boxing developer Vivid Games' Remi Koscielny previews the new NVIDIA SHIELD Unreal Engine 3 powered mobile game, Godfire Rise of Prometheus, in this exclusive interview.
^From that video, all it tells me is that this is an IB clone. I dont see a hint of free roam, plus in the interview, i think the guy said 1-on-1 battles with quicktime events. IB3's Dragon battle already has that (that is if you dont consider the special attacks a quicktime battle system), so the quicktime battles isnt original either. What's different is the God of War VIBE, but that's the only similarity i find with GoW. Either way, im still liking the looks of this, and should add to my IB-type games collection. Having said that, I am still hoping there is more to the gameplay than what we see and hear in the video.