Just curious... Did anyone need to use the revive on the last boss in order to defeat her? That's the first time I considered it.
Agreed! 1) Fix the issue with enemies going through their animations and getting damage on ur guy when your killing another enemy (if they start an attack and you then trigger a death move on another enemy, the enemy attacking will go through his animation and *continue to damage your character even though your in the middle of killing another guy*) 2) Really need to implement another button specifically for heavy attacks and THEN a seperate one for the haste (yellow bar) attacks. I use MFi so it's the Y button. Sometimes I'm trying to build haste for a big attack and I don't intend to hit with Y unless it's part of a combo, but by doing so you end up pulling off a haste attack and therefore sacrificing more of it. 3) PLEASE give us a way to not have to roll dodge in combat. I'd like my guy to take a step or two forward to get close enough in to start an attack. Roll dodging at the enemy often leads to getting surrounded by a group of enemies and having to continually block (leaving me with few options to attack back without taking damage). *I think of the way swordsman step forward and back and that seems a better fit for combat. Roll could be assigned to one of the shoulder buttons and added as another icon on touch. Honestly, it's a deal-breaker on the combat in current form, and that's pretty much all this game is....repetitive combat.... 4) seriously devs? $7 is a premium and I've played better games that cost half this asking anty. Graphics are not up to par on the 5S, and I've seen better in games that are more robust than this (heck some games much smaller and still able to pull off better graphics). 5) there's got to be something that can be done to improve the animation rate. My guy feels like he's trudging through a swamp and has the reaction time of a slug. Just not up to par. ****And don't lock certain gear behind IAP's if your making your customers already pay!!!****
I used one. That was the only time I used one. I'm sure I could've gotten past her without a revive if I kept trying, but I was getting bored of her and didn't want to retry again last night. Maybe I'll retry and see if I can get past her without a revive.
Yeah, it was the first time I needed to use a resurrection, too. I was just so tired of starting that long battle over and over again.
Adventures of tintin is by far the best actiin adventure game on ios,it's a must buy for every ios gamer. Apart from that Dead space is another one more horror though than adventure. Shadow guardian is probably the game your looking for it's quite great,Graphics still look incredible and mechanics are solid.It's an uncharted clone and a very good one.(Be careful though it probably doesn't work on ios 7.)
Thanks everyone for the feedback about the game! I'll be passing it along to our dev team. I'm sure they'll appreciate it too By the way, we've got a TITAN EDITION GIVEAWAY going on on the game's Facebook page where we're giving away 10 Godfire: Rise of Prometheus TITAN EDITION collector sets! You can enter by visiting this link: http://on.fb.me/1poQnpH
The game was worth my money, glad i dived in. Although the real fun and challenge started after unlocking the most difficult mode, the lag got significantly worse with each battle also, very pitty ! (iphone 5, latest version, did re-start/boot etc.) I liked the music, voices, overall feeling in game and some of graphics (cut-scenes). Didn't really like the important rest of the graphics (gameplay), the (rofl) puzzles, not knowing the perks abilities for my hard earned coins and the very low income playing the survival mode, therefor you earn enough experience points, imho. Looking forward to some (fast) updates and new levels/survival arena, because this game is very short right now. Edit: no iap's are needed Forgot to mention that the battle movements and speed worked perfect for me.
The main thing I want to see in an update is to make the puzzles wayy harder, more levels for survival and the story (more then just two for the story), and a variety of weapons. Can't forget that they need to fix the lag issue too..
Good with great graphics. Bit jerky tho on ipod 5 and iPad mini. Says in survival mode, minions drop health orbs, they don't. Once you finish game once there is no point continuing because you make no money for upgrades in survival mode. In hard mode you do fine for a couple of levels then the difficulty ramps right up and you get nowhere and money is so minimal it'll take forever to get anywhere. If you are not precisely on the joystick yo get chopped to bits while standing still!
Has anyone gotten 100% discovered on any levels? I got anywhere between 35% and 90% on the levels. I've gone back and repeated level 1 a couple of times and haven't been able to find anything else. On normal difficulty, my discovered rates are Act 1: 83% Act 2: 35% Act 3: 88% Act 4: 68% Act 5: 79% Act 6: 90% Act 7: 55%
I found 100% on at least one level (forgot which one). I got like 97% on one, couldn't figure out what I missed. 93% on another. The worst, I think, was Act 5. I think I only got around 50% my first playthrough and then got it up to like 60 or 70% on the second playthrough. Still no idea what I missed on any of the levels, as I always check every corner.
I'm playing on hard difficulty and I keep dying because I try to roll out of the way of attacks but he just stands there like a prick while he gets killed. The stupid joystick just isn't responsive. I'm now stuck in an endless loop of pointless death because I can't progress because I'm not strong enough to continue but can go back to make more money for upgrades so cannot continue. You can make a very tiny amount of money in the survival but it'll take forever to get enough for the excessive prices. You can't even upgrade when you get new stuff cause you have to get it examined for extortionate amounts of money then find out its useless and you also have to pay for entry into survival mode. It's fine on normal but don't expect to go any further!
I often run into this problem too where it seems to ignore my joystick inputs and I get hit. I made a couple of changes in how I use the joystick which seem to help. 1) I keep my finger off the joystick in between rolls, and only touch the joystick when I'm about to move. 2) I try to always initially place my finger in the middle of the joystick and then move toward the edge. I still miss a move occasionally, and I'm not sure if it's because I'm not following these rules or if the game just ignores inputs occasionally. This isn't meant to excuse the game's behavior. I always have a certain amount of trouble with virtual joysticks, but it definitely seems worse in this game, so I think the devs have some tweaking to do with how they interpret touch inputs. Also I think part of the problem may be that the joystick isn't in a convenient place, at least for me, so I often end up moving my finger away from the center unintentionally. It might help if they allowed adjusting the control locations, or used a relative touch joystick.