Questers and Touching Arcaders alike, rejoice! Yes, it's true. We are making another game in the Glyph Quest line. "Wait! What's Glyph Quest?" I hear you cry. Well, Glyph Quest is a series of puzzle RPGs with a long and convoluted history that all started with... hey, you know what? It'll be easier if I just give you some links and you go find out about it. Come back when you're ready. We'll wait. All caught up? Good. So what's new? It'll be very easy to sit here and say that we just threw in more of everything and, to a certain extent, that's true. In fact, why don't I make a nice, bullet point list explaining the new things that start with the word more? - More quests - More monsters - More playable characters - More gear - More tactical play - More fun Wow. That was easy. How about a list of new features? Of things that we didn't have in the previous games. - Pull Glyph - Frustrated by the glyphs that show up after you've cast a spell? Can't work out how that's determined? No matter! With the new Pull Glyph system, you can always guarantee what type the first glyph you cast will turn in to. - Power Up Glyphs - cast a big enough spell and be rewarded with a stronger, Power Up glyph for use in later spells. - Familiars - take a neat little pet with you on your adventures. Watch them learn, level up and evolve into whole new creatures. - Animation - see the adorable monsters come to life with actual animation. Shortly before killing them. Adorably. - Sound Guy - we're hiring a Sound Guy. An actual, bonefide Sound Guy to make sounds for us. No longer will I be messing around with as3sfx and hoping that nobody realises that I don't know what any of it means. But it's not enough to talk about the "more" - we also have to talk about the less, and this is where it gets really interesting. - There's less fluff. One of the biggest criticisms we received from Glyph Quest fans when they played Super Glyph Quest was that some of the spark of the original was lost. It wasn't as accessible and you spent less time playing the game and more time scrolling around menus, looking for the game to play. Chronicles will adopt a streamlined approach, much more akin to the original game. - There's less price. Glyph Quest: Chronicles will be Free To Play... ... no, wait. Come back. Yes, it will be Free To Play, but we'll be nice about it. How nice? Well, you'll just have to download it and see. I mean, it's free, right? What have you got to lose. If you want to keep up with developments, we'll be as active as we can be during development on this thread or over at our Facebook page (which you should all totally Like, BTW). Alternatively, why not follow @GlyphQuest on Twitter, or even us directly on @BulkPaint and @_ikouyo - we could certainly use the hits. Happy Questing! And don't forget to Tell Your Friends.