[GitHub] iTraceur's stuff

Discussion in 'Public Game Developers Forum' started by iTraceur, Apr 20, 2011.

  1. iTraceur

    iTraceur Active Member

    Apr 19, 2010
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    0
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    Parkour Game
    Moscow, Russia
    Hello everybody!

    Just want to share with you some code, that i used while developing iTraceur.
    There are:
    1. https://github.com/psineur/FilesDownloader - Downloads group of files from direct links, includes example and super class for your downloading screen (Using Cocos2D)
    2. https://github.com/psineur/CCVideoPlayer - Universal Mac/iOS video player for Cocos2D, that can be easily modified to work without Cocos2D.
    3. https://github.com/psineur/DynamicTiledLevelNode - CCNode subclass, that allows iTraceur to have huge levels (i.e. street is 16000x2500 points) Can be used for building levels with any size.
    4. https://github.com/psineur/CCMenuAdvanced - CCMenu that allows me to develop universal resolution independent Mac/iPad/iPhone/Retina menus and screens.
    5. Blogpost about how to develop such menus/screens: http://parkourdev.blogspot.com/2011/04/universal-macios-menus-with-cocos2d.html

    All these repos includes examples, that illustrates how to use that stuff. Also note the commit history, which also can be a good guide.

    Follow me on the GitHub for more: https://github.com/psineur & feel free to ask for any features, that you would like to see in these repos, or something else from iTraceur. I will try to find time to help you.

    As an additional demonstration there's iTraceur for iOS: http://itunes.apple.com/us/app/itraceur-parkour-freerunning/id374163905?mt=8
    and for Mac: http://itunes.apple.com/us/app/itraceur-parkour-freerunning/id417629805?mt=12
    Both game shares the same code, thankfully to Cocos2D!

    If you'd like to contribute, you can buy iTraceur, retweet this tweet: https://twitter.com/#!/parkourdev/status/60809112556023808 or just tell anyone about my game. I will really appreciate this!

    Best Regards,
    Stepan
     

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