Yes, of course. But 4-7 hours just complete mission, it have a large collection elements to collect. And you can play over and over again to get enough crystal to buy some amazed clothing and weapon.
Besides an invisible and good working joystick, a lot of swiping is involved, anywhere and anyside around our hero. Maybe i will get confused and precise controling and dodging will be difficult, i really don't know yet, since i'm only ten minutes in, but be assured, these are absolutely top notch swipe controls! They even have a memory effect, and that's pretty cool in my books. @Devs Nobody, i guess, likes dual currencies. I really hope these are only for the impatient players ?!? (Installed 520 MB)
Gonna need some more positive comments from players on how unecessary the IAPs are for the average paying customer, considering what dual currencies usually indicate... DBC
First, it's very nice to see the dev here listening to the players! Second, very cool game, and congratulations! But before i buy: 1) do you plan to make a control type : move with virtual stick and attack with tap/swipe at the same time? Someone previously said that you have to let go of the virtual stick to swipe attack, and i am afraid this breaks the "flow". I prefer virtual stick and tapping, so would there be an update with this control? 2) how does it play on iphone 4s? does it need better device?
Looks great! I remember seeing gameplay of this at TGS, I wasn't expecting it to launch so soon. Translation isn't an issue for me and graphics look to actually be on the higher end of the iOS spectrum for a 3D game. Character action is by far my favorite genre (Bayonetta, DMC, God of War) so I think I'll absolutely have to give this a try tonight! Only a slight negative- portrait mode is a bit annoying but I understand that this is a more popular design choice for Asian devs these days. On my ipad it shouldn't be much of an issue but I always feel this makes a game seem cramped on a phone.
Holy crap is the English bad. The description is HISTERICAL. Anyway... Think I'm going to buy cause I don't really care about translations.
The first question , I can't answer you now, I have to communicate with my teammates . Q2, yes, it can play on 4s. But if your phone has open many app, it may be crash. And it is very easy to fix it, just restart your phone
Thanks Lujunbin! i am waiting for your reply to no.1 question, and if the control system can be like this, i am definitely buying!
Portrait mode is amazing for games now. Look at dragon quest portrait mode is great at work or school
This looks pretty cool, don't really care about the translation. Honestly for non story driven RPG's then it doesn't really matter. I wish more overseas devs would not worry too much about it and just run their menu/item names through google translator and release their game in the US instead of worrying about not having money to hire a translator and then never releasing it here. Can always fix a few problematic words later as people send in feedback. As far as the IAP goes, what kind of system does it use? Energy, Character/Item unlocks? or does it use that horrid "chance to roll a item you want but more then likely will have wasted $5 on garbage" system?
I'm playing on iphone and just had a bigger battle in a small room. Moving with the joystick will get you killed, too slow. Swipes, swipes, swipes, up, down, left, right...the only way to survive. Maybe some other member can confirm this, but imho, everything works pretty flawless and i'm damn' impressed about the moves you can trigger so early in the game without any upgrades done by me, yet. No need for those controls and by the time they arrive... Take it with a grain of salt, since i gave Deathbat 5/5 and my vote for Gotw